slopeShader.cpp

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

#include <maya/MFnPlugin.h>
#include <maya/MGlobal.h>
#include <slopeShaderBehavior.h>
#include <slopeShaderNode.h>

MStatus initializePlugin( MObject obj )
//
//  Description:
//      this method is called when the plug-in is loaded into Maya.  It 
//      registers all of the services that this plug-in provides with 
//      Maya.
//
//  Arguments:
//      obj - a handle to the plug-in object (use MFnPlugin to access it)
//
{ 
    MStatus   status;
    MFnPlugin plugin( obj, PLUGIN_COMPANY, "4.5", "Any");
    const MString UserClassify( "utility/color" );
    MString command( "if( `window -exists createRenderNodeWindow` )  {refreshCreateRenderNodeWindow(\"" );
    command += UserClassify;
    command += "\");}\n";

    // register nodes
    //
    plugin.registerNode( "slopeShader", slopeShaderNode::id, 
                          slopeShaderNode::creator, slopeShaderNode::initialize,
                          slopeShaderNode::kDependNode, &UserClassify );

    //register behaviors
    //
    plugin.registerDragAndDropBehavior( "slopeShaderBehavior",
                                        slopeShaderBehavior::creator);

    MGlobal::executeCommand(command);
    return status;
}

MStatus uninitializePlugin( MObject obj )
//
//  Description:
//      this method is called when the plug-in is unloaded from Maya. It 
//      deregisters all of the services that it was providing.
//
//  Arguments:
//      obj - a handle to the plug-in object (use MFnPlugin to access it)
//
{
    MStatus   status;
    MFnPlugin plugin( obj );
    const MString UserClassify( "utility/color" );
    MString command( "if( `window -exists createRenderNodeWindow` )  {refreshCreateRenderNodeWindow(\"" );
    command += UserClassify;
    command += "\");}\n";

    // deregister nodes
    //
    plugin.deregisterNode( slopeShaderNode::id );
    // deregister behaviors
    //
    plugin.deregisterDragAndDropBehavior( "slopeShaderBehavior" );

    MGlobal::executeCommand(command);
    return status;
}