/* Author: Bruce Hickey Description: ------------ An example context to allow reordering vertex/edge lists based on a user specifed seed. Loading and unloading: ---------------------- The meshReorderContext can be created with the following mel commands: meshReorderContext; setToolTo meshReorderContext1; How to use: ----------- Once the context has created and activated follow the help line prompts. You will be directed to pick 3 vertices on the mesh. Once all 3 vertices are selected the meshOrder command will be invoked to reorder the mesh's vertices. */ #ifndef _MESH_REORDER_TOOL_H_ #define _MESH_REORDER_TOOL_H_ #include <maya/MString.h> #include <maya/MItSelectionList.h> #include <maya/MPxContextCommand.h> #include <maya/MPxContext.h> #include <maya/MPxSelectionContext.h> #include <maya/MEvent.h> #include <maya/M3dView.h> #include <maya/MObjectArray.h> #include <maya/MDagPathArray.h> #include <maya/MIntArray.h> #include <meshReorderCmd.h> class meshReorderTool : public MPxSelectionContext { public: meshReorderTool(); virtual ~meshReorderTool(); void* creator(); void toolOnSetup( MEvent & event ); MStatus doRelease( MEvent& ); private: MStatus helpStateHasChanged( MEvent&); void reset(); MSelectionList fSelectionList; MObjectArray fSelectedComponentSrc; MDagPathArray fSelectedPathSrc; MIntArray fSelectVtxSrc; MString fCurrentHelpString; int fSelectedFaceSrc; int fNumSelectedPoints; }; // Command to create contexts class meshReorderContextCmd : public MPxContextCommand { public: meshReorderContextCmd() {}; virtual MPxContext* makeObj(); static void* creator(); }; #endif //- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+