//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ #include "meshOpCmd.h" #include "meshOpNode.h" // Function Sets // #include <maya/MFnDependencyNode.h> #include <maya/MFnMesh.h> #include <maya/MFnSingleIndexedComponent.h> // Iterators // #include <maya/MItSelectionList.h> #include <maya/MItMeshPolygon.h> // General Includes // #include <maya/MGlobal.h> #include <maya/MSelectionList.h> #include <maya/MPlug.h> #include <maya/MArgList.h> #include <maya/MIOStream.h> // Status Checking Macro - MCheckStatus (Debugging tool) // #define MCheckStatus(status,message) \ if( MS::kSuccess != status ) { \ cerr << message << "\n"; \ return status; \ } meshOp::meshOp() // // Description: // meshOp constructor // { fOperation = (MeshOperation) 0; } meshOp::~meshOp() // // Description: // meshOp destructor // {} void* meshOp::creator() // // Description: // this method exists to give Maya a way to create new objects // of this type. // // Return Value: // a new object of this type // { return new meshOp(); } bool meshOp::isUndoable() const // // Description: // this method tells Maya this command is undoable. It is added to the // undo queue if it is. // // Return Value: // true if this command is undoable. // { return true; } MStatus meshOp::doIt( const MArgList& argList ) // // Description: // implements the MEL meshOp command. // // Arguments: // argList - the argument list that was passes to the command from MEL // // Return Value: // MS::kSuccess - command succeeded // MS::kFailure - command failed (returning this value will cause the // MEL script that is being run to terminate unless the // error is caught using a "catch" statement. // { MStatus status; bool badArgument = false; // Only one parameter is expected to be passed to this command: the mesh // operation type. Get it, validate it or stop prematurely // if (argList.length() == 1) { int operationTypeArgument = argList.asInt(0); if (operationTypeArgument < 0 || operationTypeArgument > kMeshOperationCount - 1) { badArgument = true; } else { fOperation = (MeshOperation)operationTypeArgument; } } else badArgument = true; if (badArgument) { cerr << "Expecting one parameter: the operation type." << endl; cerr << "Valid types are: " << endl; cerr << " 0 - Subdivide edge(s)." << endl; cerr << " 1 - Subdivide face(s)." << endl; cerr << " 2 - Extrude edge(s)." << endl; cerr << " 3 - Extrude face(s)." << endl; cerr << " 4 - Collapse edge(s)." << endl; cerr << " 5 - Collapse face(s)." << endl; cerr << " 6 - Duplicate face(s)." << endl; cerr << " 7 - Extract face(s)." << endl; cerr << " 8 - Split face(s)." << endl; displayError(" Expecting one parameter: the operation type."); return MS::kFailure; } // Each mesh operation only supports one type of components // MFn::Type componentType = meshOpFty::getExpectedComponentType(fOperation); // Parse the selection list for selected components of the right type. // To simplify things, we only take the first object that we find with // selected components and operate on that object alone. // // All other objects are ignored and return warning messages indicating // this limitation. // MSelectionList selList; MGlobal::getActiveSelectionList( selList ); MItSelectionList selListIter( selList ); selListIter.setFilter( MFn::kMesh ); // The meshOperation node only accepts a component list input, so we build // a component list using MFnComponentListData. // // MIntArrays could also be passed into the node to represent the ids, // but are less storage efficient than component lists, since consecutive // components are bundled into a single entry in component lists. // MFnComponentListData compListFn; compListFn.create(); bool found = false; bool foundMultiple = false; for( ; !selListIter.isDone(); selListIter.next() ) { MDagPath dagPath; MObject component; selListIter.getDagPath( dagPath, component ); // Check for selected components of the right type // if( component.apiType() == componentType ) { if( !found ) { // The variable 'component' holds all selected components // on the selected object, thus only a single call to // MFnComponentListData::add() is needed to store the selected // components for a given object. // compListFn.add( component ); // Copy the component list created by MFnComponentListData // into our local component list MObject member. // fComponentList = compListFn.object(); // Locally store the actual ids of the selected components so // that this command can directly modify the mesh in the case // when there is no history and history is turned off. // MFnSingleIndexedComponent compFn( component ); // Ensure that this DAG path will point to the shape // of our object. Set the DAG path for the polyModifierCmd. // dagPath.extendToShape(); setMeshNode( dagPath ); found = true; } else { // Break once we have found a multiple object holding // selected components, since we are not interested in how // many multiple objects there are, only the fact that there // are multiple objects. // foundMultiple = true; break; } } } if( foundMultiple ) { displayWarning("Found more than one object with selected components."); displayWarning("Only operating on first found object."); } // Initialize the polyModifierCmd node type - mesh node already set // setModifierNodeType( meshOpNode::id ); if( found ) { // Now, pass control over to the polyModifierCmd::doModifyPoly() method // to handle the operation. // status = doModifyPoly(); if( status == MS::kSuccess ) { setResult( "meshOp command succeeded!" ); } else { displayError( "meshOp command failed!" ); } } else { displayError( "meshOp command failed: Unable to find selected components" ); status = MS::kFailure; } return status; } MStatus meshOp::redoIt() // // Description: // Implements redo for the MEL meshOp command. // // This method is called when the user has undone a command of this type // and then redoes it. No arguments are passed in as all of the necessary // information is cached by the doIt method. // // Return Value: // MS::kSuccess - command succeeded // MS::kFailure - redoIt failed. this is a serious problem that will // likely cause the undo queue to be purged // { MStatus status; // Process the polyModifierCmd // status = redoModifyPoly(); if( status == MS::kSuccess ) { setResult( "meshOp command succeeded!" ); } else { displayError( "meshOp command failed!" ); } return status; } MStatus meshOp::undoIt() // // Description: // implements undo for the MEL meshOp command. // // This method is called to undo a previous command of this type. The // system should be returned to the exact state that it was it previous // to this command being executed. That includes the selection state. // // Return Value: // MS::kSuccess - command succeeded // MS::kFailure - redoIt failed. this is a serious problem that will // likely cause the undo queue to be purged // { MStatus status; status = undoModifyPoly(); if( status == MS::kSuccess ) { setResult( "meshOp undo succeeded!" ); } else { setResult( "meshOp undo failed!" ); } return status; } MStatus meshOp::initModifierNode( MObject modifierNode ) { MStatus status; // We need to tell the meshOp node which components to operate on. // By overriding, the polyModifierCmd::initModifierNode() method, // we can insert our own modifierNode initialization code. // MFnDependencyNode depNodeFn( modifierNode ); MObject cpListAttr = depNodeFn.attribute( "inputComponents" ); // Pass the component list down to the meshOp node // MPlug cpListPlug( modifierNode, cpListAttr ); status = cpListPlug.setValue( fComponentList ); if (status != MS::kSuccess) return status; // Similarly for the operation type // MObject opTypeAttr = depNodeFn.attribute( "operationType" ); MPlug opTypePlug( modifierNode, opTypeAttr ); status = opTypePlug.setValue( fOperation ); return status; } MStatus meshOp::directModifier( MObject mesh ) { MStatus status; fmeshOpFactory.setMesh( mesh ); fmeshOpFactory.setComponentList( fComponentList ); fmeshOpFactory.setComponentIDs( fComponentIDs ); fmeshOpFactory.setMeshOperation( fOperation ); // Now, perform the meshOp // status = fmeshOpFactory.doIt(); return status; }