//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ // // DISCLAIMER: THIS PLUGIN IS PROVIDED AS IS. IT IS NOT SUPPORTED BY // AUTODESK, SO PLEASE USE AND MODIFY AT YOUR OWN RISK. // // PLUGIN NAME: closestPointOnCurve v1.0 // FILE: closestPointOnCurveNode.h // DESCRIPTION: -Class declaration for "closestPointOnCurve" node. // -Please see readme.txt for full details. // AUTHOR: QT // REFERENCES: -This plugin's concept is based off of the "closestPointOnSurface" node. // -The MEL script AEclosestPointOnSurfaceTemplate.mel was referred to for // the AE template MEL script that accompanies the closestPointOnCurve node. // LAST UPDATED: Oct. 13th, 2001. // COMPILED AND TESTED ON: Maya 4.0 on Windows // MAYA HEADER FILES: #include <maya/MPxNode.h> #include <maya/MTypeId.h> #include <maya/MDataBlock.h> #include <maya/MDataHandle.h> #include <maya/MFnTypedAttribute.h> #include <maya/MFnNumericAttribute.h> #include <maya/MDagPath.h> #include <maya/MPlug.h> #include <maya/MPoint.h> #include <maya/MVector.h> // MAIN CLASS DECLARATION FOR THE CUSTOM NODE: class closestPointOnCurveNode : public MPxNode { public: // CLASS METHOD DECLARATIONS: closestPointOnCurveNode(); virtual ~closestPointOnCurveNode(); static void *creator(); static MStatus initialize(); virtual MStatus compute(const MPlug &plug, MDataBlock &data); // CLASS DATA DECLARATIONS: static MTypeId id; static MObject aInCurve; static MObject aInPosition; static MObject aInPositionX; static MObject aInPositionY; static MObject aInPositionZ; static MObject aPosition; static MObject aPositionX; static MObject aPositionY; static MObject aPositionZ; static MObject aNormal; static MObject aNormalX; static MObject aNormalY; static MObject aNormalZ; static MObject aTangent; static MObject aTangentX; static MObject aTangentY; static MObject aTangentZ; static MObject aParamU; static MObject aDistance; };