cartesianize() | MFloatPoint | |
className() | MFloatPoint | [static] |
distanceTo(const MFloatPoint &other) const | MFloatPoint | [inline] |
get(double dest[4]) const | MFloatPoint | [inline] |
get(float dest[4]) const | MFloatPoint | [inline] |
homogenize() | MFloatPoint | |
isEquivalent(const MFloatPoint &other, float tolerance=MFloatPoint_kTol) const | MFloatPoint | [inline] |
MFloatPoint() | MFloatPoint | [inline] |
MFloatPoint(const MFloatPoint &srcpt) | MFloatPoint | [inline] |
MFloatPoint(const MFloatVector &src) | MFloatPoint | |
MFloatPoint(float xx, float yy, float zz=0.0, float ww=1.0) | MFloatPoint | [inline] |
MFloatPoint(const float d[4]) | MFloatPoint | [inline] |
operator!=(const MFloatPoint &other) const | MFloatPoint | [inline] |
operator()(unsigned int i) const | MFloatPoint | [inline] |
operator()(unsigned int i) | MFloatPoint | [inline] |
operator*(const float scale) const | MFloatPoint | [inline] |
operator*(const MFloatMatrix &) const | MFloatPoint | |
operator*(const MFloatMatrix &, const MFloatPoint &) | MFloatPoint | [friend] |
operator*=(const MFloatMatrix &) | MFloatPoint | |
operator+(const MFloatVector &other) const | MFloatPoint | [inline] |
operator+=(const MFloatVector &vector) | MFloatPoint | [inline] |
operator-(const MFloatPoint &other) const | MFloatPoint | [inline] |
operator-(const MFloatVector &other) const | MFloatPoint | [inline] |
operator-=(const MFloatVector &vector) | MFloatPoint | [inline] |
operator/(const float scale) const | MFloatPoint | [inline] |
operator<<(std::ostream &os, const MFloatPoint &p) | MFloatPoint | [friend] |
operator=(const MFloatPoint &src) | MFloatPoint | [inline] |
operator==(const MFloatPoint &other) const | MFloatPoint | [inline] |
operator[](unsigned int i) const | MFloatPoint | [inline] |
operator[](unsigned int i) | MFloatPoint | [inline] |
origin | MFloatPoint | [static] |
rationalize() | MFloatPoint | |
setCast(const MPoint &srcpt) | MFloatPoint | |
setCast(const MVector &src) | MFloatPoint | |
setCast(const double d[4]) | MFloatPoint | |
w | MFloatPoint | |
x | MFloatPoint | |
y | MFloatPoint | |
z | MFloatPoint | |
~MFloatPoint() | MFloatPoint | [inline] |