#ifndef _animFileUtils
#define _animFileUtils
#include <maya/MFnAnimCurve.h>
#include <maya/MAngle.h>
#include <maya/MTime.h>
#include <maya/MDistance.h>
class MArgList;
class animBase {
public:
animBase();
virtual ~animBase();
enum AnimBaseType {kAnimBaseUnitless, kAnimBaseTime,
kAnimBaseLinear, kAnimBaseAngular};
const char * tangentTypeAsWord(MFnAnimCurve::TangentType);
MFnAnimCurve::TangentType wordAsTangentType(char *);
const char * infinityTypeAsWord(MFnAnimCurve::InfinityType);
MFnAnimCurve::InfinityType wordAsInfinityType(const char *);
const char * outputTypeAsWord(MFnAnimCurve::AnimCurveType);
MFnAnimCurve::AnimCurveType typeAsAnimCurveType(AnimBaseType,
AnimBaseType);
AnimBaseType wordAsOutputType(const char *);
AnimBaseType wordAsInputType(const char *);
const char * boolInputTypeAsWord(bool);
double asDouble(ifstream &);
char * asString(ifstream &);
char * asWord(ifstream &, bool = false);
char asChar(ifstream &);
bool isNextNumeric(ifstream &);
bool isEquivalent(double, double);
protected:
void resetUnits();
void advance(ifstream &);
MTime::Unit timeUnit;
MAngle::Unit angularUnit;
MDistance::Unit linearUnit;
};
class MAnimCurveClipboard;
class MAnimCurveClipboardItem;
class animReader : public animBase {
public:
animReader();
virtual ~animReader();
MStatus readClipboard(ifstream &, MAnimCurveClipboard&);
protected:
bool readAnimCurve(ifstream&, MAnimCurveClipboardItem&);
void convertAnglesAndWeights2To3(MFnAnimCurve::AnimCurveType, bool,
MAngle &, double &);
void convertAnglesAndWeights3To2(MFnAnimCurve::AnimCurveType, bool,
MAngle &, double &);
bool convertAnglesFromV2To3;
bool convertAnglesFromV3To2;
double animVersion;
};
class animWriter : public animBase {
public:
animWriter();
virtual ~animWriter();
MStatus writeClipboard( ofstream&, const MAnimCurveClipboard&,
bool = false, bool = false);
protected:
bool writeHeader(ofstream&);
bool writeAnim( ofstream&, const MAnimCurveClipboardItem&,
bool = false, bool = false);
bool writeAnimCurve( ofstream&, const MObject *,
MFnAnimCurve::AnimCurveType,
bool = false);
};
class animUnitNames {
public:
animUnitNames();
virtual ~animUnitNames();
static void setToLongName(const MAngle::Unit&, MString&);
static void setToShortName(const MAngle::Unit&, MString&);
static void setToLongName(const MDistance::Unit&, MString&);
static void setToShortName(const MDistance::Unit&, MString&);
static void setToLongName(const MTime::Unit&, MString&);
static void setToShortName(const MTime::Unit&, MString&);
static bool setFromName(const MString&, MAngle::Unit&);
static bool setFromName(const MString&, MDistance::Unit&);
static bool setFromName(const MString&, MTime::Unit&);
};
#endif