class counterpart of mel function subdLayoutUV
Move UVs in the texture plane to avoid overlaps.
If this flag is turned on, the reversed UV pieces are fliped.
Derived from mel command maya.cmds.subdLayoutUV
How to move the UV pieces, after cuts are applied:0 No move is applied.1 Layout the pieces along the U axis.2 Layout the pieces in a square shape.
Derived from mel command maya.cmds.subdLayoutUV
Which layout method to use:0 Block Stacking.1 Shape Stacking.
Derived from mel command maya.cmds.subdLayoutUV
When layout is set to square, this value is a percentage of the texture area which is added around each UV piece. It can be used to ensure each UV piece uses different pixels in the texture.Maximum value is 5 percent.
Derived from mel command maya.cmds.subdLayoutUV
0 No rotation is applied. 1 Only allow 90 degree rotations. 2 Allow free rotations.
Derived from mel command maya.cmds.subdLayoutUV
How to scale the pieces, after move and cuts:0 No scale is applied.1 Uniform scale to fit in unit square.2 Non proportional scale to fit in unit square.
Derived from mel command maya.cmds.subdLayoutUV
Which UV edges should be cut:0 No cuts.1 Cut only along folds.2 Make all necessary cuts to avoid all intersections.
Derived from mel command maya.cmds.subdLayoutUV
If true, performs the operation in world space coordinates as opposed to local space.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.subdLayoutUV
If this flag is turned on, the reversed UV pieces are fliped.
Derived from mel command maya.cmds.subdLayoutUV
How to move the UV pieces, after cuts are applied:0 No move is applied.1 Layout the pieces along the U axis.2 Layout the pieces in a square shape.
Derived from mel command maya.cmds.subdLayoutUV
Which layout method to use:0 Block Stacking.1 Shape Stacking.
Derived from mel command maya.cmds.subdLayoutUV
When layout is set to square, this value is a percentage of the texture area which is added around each UV piece. It can be used to ensure each UV piece uses different pixels in the texture.Maximum value is 5 percent.
Derived from mel command maya.cmds.subdLayoutUV
0 No rotation is applied. 1 Only allow 90 degree rotations. 2 Allow free rotations.
Derived from mel command maya.cmds.subdLayoutUV
How to scale the pieces, after move and cuts:0 No scale is applied.1 Uniform scale to fit in unit square.2 Non proportional scale to fit in unit square.
Derived from mel command maya.cmds.subdLayoutUV
Which UV edges should be cut:0 No cuts.1 Cut only along folds.2 Make all necessary cuts to avoid all intersections.
Derived from mel command maya.cmds.subdLayoutUV
If true, performs the operation in world space coordinates as opposed to local space.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.subdLayoutUV