class counterpart of mel function revolve
This command creates a revolved surface by revolving the given profile curve about an axis. The profile curve can be a curve, curve-on-surface, surface isoparm, or trim edge.
If this is set to true we will attempt to reverse the direction of the axis in case it is necessary to do so for the surface normals to end up pointing to the outside of the object.Default:false
Derived from mel command maya.cmds.revolve
Revolve axis
Derived from mel command maya.cmds.revolve
Only used for computed axis/pivot case. As we are computing the axis for a planar curve, we have two choices for the major axis based axis. We will choose the axis corresponding to the longer dimension of the object (0), or explicitly choose one or the other (choices 1 and 2).Default:0
Derived from mel command maya.cmds.revolve
X of the axisDefault:1
Derived from mel command maya.cmds.revolve
Y of the axisDefault:0
Derived from mel command maya.cmds.revolve
Z of the axisDefault:0
Derived from mel command maya.cmds.revolve
If true, we will close a partial revolve to get a pie shaped surface. The surface will be closed, but not periodic the way it is in the full revolve case.Default:falseAdvanced flags
Derived from mel command maya.cmds.revolve
Modifies the node caching mode. See the node documentation for more information.Note:For advanced users only.
Derived from mel command maya.cmds.revolve
If this is set to 2, we will compute the axis, use the curve position and radius to compute the pivot for the revolve internally. The value of the pivot and axis attributes are ignored. If this is set to 1, we will take the supplied axis, but compute the pivot. If this is set to 0, we will take both the supplied axis and pivot.Default:0
Derived from mel command maya.cmds.revolve
The degree of the resulting surface.Default:3
Derived from mel command maya.cmds.revolve
The value for the end sweep angle, in the current units. This must be no more than the maximum, 360 degrees, or 2 Pi radians.Default:6.2831853
Derived from mel command maya.cmds.revolve
Modifies the node state. See the node documentation for more information.Note:For advanced users only.Common flags
Derived from mel command maya.cmds.revolve
Revolve pivot point
Derived from mel command maya.cmds.revolve
X of the pivotDefault:0
Derived from mel command maya.cmds.revolve
Y of the pivotDefault:0
Derived from mel command maya.cmds.revolve
Z of the pivotDefault:0
Derived from mel command maya.cmds.revolve
The pivot point will be this distance away from the bounding box of the curve, if computedPivot is set to true. The value of the pivot attribute is ignored.Default:1
Derived from mel command maya.cmds.revolve
The position on the curve for the anchor point so that we can compute the pivot using the radius value. If in 0 - 1 range, its on the curve, normalized parameter range. If 0 or 1, its computed based on the bounding box.Default:-1
Derived from mel command maya.cmds.revolve
Number of sections of the resulting surface (if tolerance is not used).Default:8
Derived from mel command maya.cmds.revolve
The value for the start sweep angle, in the current units. This must be no more than the maximum, 360 degrees, or 2 Pi radians.Default:0
Derived from mel command maya.cmds.revolve
Tolerance to build to (if useTolerance attribute is set)Default:0.01
Derived from mel command maya.cmds.revolve
If true, then the pivot of the profile curve is used as the start point of the axis of revolution.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.revolve
Use the tolerance, or the number of sections to control the sections.Default:false
Derived from mel command maya.cmds.revolve
If this is set to true we will attempt to reverse the direction of the axis in case it is necessary to do so for the surface normals to end up pointing to the outside of the object.Default:false
Derived from mel command maya.cmds.revolve
Revolve axis
Derived from mel command maya.cmds.revolve
Only used for computed axis/pivot case. As we are computing the axis for a planar curve, we have two choices for the major axis based axis. We will choose the axis corresponding to the longer dimension of the object (0), or explicitly choose one or the other (choices 1 and 2).Default:0
Derived from mel command maya.cmds.revolve
X of the axisDefault:1
Derived from mel command maya.cmds.revolve
Y of the axisDefault:0
Derived from mel command maya.cmds.revolve
Z of the axisDefault:0
Derived from mel command maya.cmds.revolve
If true, we will close a partial revolve to get a pie shaped surface. The surface will be closed, but not periodic the way it is in the full revolve case.Default:falseAdvanced flags
Derived from mel command maya.cmds.revolve
Modifies the node caching mode. See the node documentation for more information.Note:For advanced users only.
Derived from mel command maya.cmds.revolve
If this is set to 2, we will compute the axis, use the curve position and radius to compute the pivot for the revolve internally. The value of the pivot and axis attributes are ignored. If this is set to 1, we will take the supplied axis, but compute the pivot. If this is set to 0, we will take both the supplied axis and pivot.Default:0
Derived from mel command maya.cmds.revolve
The degree of the resulting surface.Default:3
Derived from mel command maya.cmds.revolve
The value for the end sweep angle, in the current units. This must be no more than the maximum, 360 degrees, or 2 Pi radians.Default:6.2831853
Derived from mel command maya.cmds.revolve
Modifies the node state. See the node documentation for more information.Note:For advanced users only.Common flags
Derived from mel command maya.cmds.revolve
Revolve pivot point
Derived from mel command maya.cmds.revolve
X of the pivotDefault:0
Derived from mel command maya.cmds.revolve
Y of the pivotDefault:0
Derived from mel command maya.cmds.revolve
Z of the pivotDefault:0
Derived from mel command maya.cmds.revolve
The pivot point will be this distance away from the bounding box of the curve, if computedPivot is set to true. The value of the pivot attribute is ignored.Default:1
Derived from mel command maya.cmds.revolve
The position on the curve for the anchor point so that we can compute the pivot using the radius value. If in 0 - 1 range, its on the curve, normalized parameter range. If 0 or 1, its computed based on the bounding box.Default:-1
Derived from mel command maya.cmds.revolve
Number of sections of the resulting surface (if tolerance is not used).Default:8
Derived from mel command maya.cmds.revolve
The value for the start sweep angle, in the current units. This must be no more than the maximum, 360 degrees, or 2 Pi radians.Default:0
Derived from mel command maya.cmds.revolve
Tolerance to build to (if useTolerance attribute is set)Default:0.01
Derived from mel command maya.cmds.revolve
If true, then the pivot of the profile curve is used as the start point of the axis of revolution.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.revolve
Use the tolerance, or the number of sections to control the sections.Default:false
Derived from mel command maya.cmds.revolve