Retrieves the value of the “reflectedColor” attribute of a reflective shader node. This attribute represents the color of reflection produced by the shader.
Return type: | Color |
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Derived from api method maya.OpenMaya.MFnReflectShader.reflectedColor
Retrieves the value of the “reflectedRayDepthLimit” attribute of a reflective shader node. This attribute represents the maximum reflected ray depth used in the shading calculation.
Return type: | int |
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Derived from api method maya.OpenMaya.MFnReflectShader.reflectedRayDepthLimit
Retrieves the value of the “reflectivity” attribute of a reflective shader node. This attribute represents the reflectivity of the shader.
Return type: | float |
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Derived from api method maya.OpenMaya.MFnReflectShader.reflectivity
Retrieves the value of the “specularColor” attribute of a reflective shader node. This attribute represents the color of specular highlights produced by the shader.
Return type: | Color |
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Derived from api method maya.OpenMaya.MFnReflectShader.specularColor
Sets the value of the “reflectedColor” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnReflectShader.setReflectedColor
Sets the value of the “reflectedRayDepthLimit” attribute of a lambert shader node.
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Derived from api method maya.OpenMaya.MFnReflectShader.setReflectedRayDepthLimit
Sets the value of the “reflectivity” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnReflectShader.setReflectivity
Sets the value of the “specularColor” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnReflectShader.setSpecularColor