class counterpart of mel function rebuildSurface
This command rebuilds a surface by modifying its parameterization. In some cases the shape of the surface may also change. The rebuildType (-rt) attribute determines how the surface is rebuilt. The optional second surface can be used to specify a reference parameterization.
Modifies the node caching mode. See the node documentation for more information.Note:For advanced users only.
Derived from mel command maya.cmds.rebuildSurface
The degree of the resulting surface in the u direction 0 - maintain current, 1 - linear, 2 - quadratic, 3 - cubic, 5 - quintic, 7 - hepticDefault:3
Derived from mel command maya.cmds.rebuildSurface
The degree of the resulting surface in the v direction 0 - maintain current, 1 - linear, 2 - quadratic, 3 - cubic, 5 - quintic, 7 - hepticDefault:3
Derived from mel command maya.cmds.rebuildSurface
The direction in which to rebuild: 0 - U, 1 - V, 2 - Both U and VDefault:2
Derived from mel command maya.cmds.rebuildSurface
End conditions for the surface 0 - uniform end knots, 1 - multiple end knots,Default:0
Derived from mel command maya.cmds.rebuildSurface
Specify the type of rebuild method to be used: 0 - Convert Classic, the default and original convert method. 1 - Fit using the least squares fit method. 2 - Convert Match, alternate matching convert method. 3 - Convert Grid, uses a grid-based fit algorithm.Default:0Advanced flags
Derived from mel command maya.cmds.rebuildSurface
Use the control points of the input surface. This forces uniform parameterization unless rebuildType is 2 (match knots)Default:false
Derived from mel command maya.cmds.rebuildSurface
The corners of the resulting surface will not change from the corners of the input surface.Default:true
Derived from mel command maya.cmds.rebuildSurface
Determine the parameterization for the resulting surface. 0 - reparameterize the resulting surface from 0 to 1; 1 - keep the original surface parameterization; 2 - reparameterize the result from 0 to number of spansDefault:1
Derived from mel command maya.cmds.rebuildSurface
Modifies the node state. See the node documentation for more information.Note:For advanced users only.Common flags
Derived from mel command maya.cmds.rebuildSurface
The rebuild type: 0 - uniform, 1 - reduce spans, 2 - match knots, 3 - remove multiple knots, 4 - force non rational 5 - rebuild ends 6 - trim convert (uniform) 7 - into Bezier meshDefault:0
Derived from mel command maya.cmds.rebuildSurface
The number of spans in the u direction in resulting surface. Used only when rebuildType is 0 - uniform. If 0, keep the same number of spans as the original surface.Default:4
Derived from mel command maya.cmds.rebuildSurface
The number of spans in the v direction in resulting surface. Used only when rebuildType is 0 - uniform. If 0, keep the same number of spans as the original surface.Default:4
Derived from mel command maya.cmds.rebuildSurface
The tolerance with which to rebuildDefault:0.01
Derived from mel command maya.cmds.rebuildSurface
Modifies the node caching mode. See the node documentation for more information.Note:For advanced users only.
Derived from mel command maya.cmds.rebuildSurface
The degree of the resulting surface in the u direction 0 - maintain current, 1 - linear, 2 - quadratic, 3 - cubic, 5 - quintic, 7 - hepticDefault:3
Derived from mel command maya.cmds.rebuildSurface
The degree of the resulting surface in the v direction 0 - maintain current, 1 - linear, 2 - quadratic, 3 - cubic, 5 - quintic, 7 - hepticDefault:3
Derived from mel command maya.cmds.rebuildSurface
The direction in which to rebuild: 0 - U, 1 - V, 2 - Both U and VDefault:2
Derived from mel command maya.cmds.rebuildSurface
End conditions for the surface 0 - uniform end knots, 1 - multiple end knots,Default:0
Derived from mel command maya.cmds.rebuildSurface
Specify the type of rebuild method to be used: 0 - Convert Classic, the default and original convert method. 1 - Fit using the least squares fit method. 2 - Convert Match, alternate matching convert method. 3 - Convert Grid, uses a grid-based fit algorithm.Default:0Advanced flags
Derived from mel command maya.cmds.rebuildSurface
Use the control points of the input surface. This forces uniform parameterization unless rebuildType is 2 (match knots)Default:false
Derived from mel command maya.cmds.rebuildSurface
The corners of the resulting surface will not change from the corners of the input surface.Default:true
Derived from mel command maya.cmds.rebuildSurface
Determine the parameterization for the resulting surface. 0 - reparameterize the resulting surface from 0 to 1; 1 - keep the original surface parameterization; 2 - reparameterize the result from 0 to number of spansDefault:1
Derived from mel command maya.cmds.rebuildSurface
Modifies the node state. See the node documentation for more information.Note:For advanced users only.Common flags
Derived from mel command maya.cmds.rebuildSurface
The rebuild type: 0 - uniform, 1 - reduce spans, 2 - match knots, 3 - remove multiple knots, 4 - force non rational 5 - rebuild ends 6 - trim convert (uniform) 7 - into Bezier meshDefault:0
Derived from mel command maya.cmds.rebuildSurface
The number of spans in the u direction in resulting surface. Used only when rebuildType is 0 - uniform. If 0, keep the same number of spans as the original surface.Default:4
Derived from mel command maya.cmds.rebuildSurface
The number of spans in the v direction in resulting surface. Used only when rebuildType is 0 - uniform. If 0, keep the same number of spans as the original surface.Default:4
Derived from mel command maya.cmds.rebuildSurface
The tolerance with which to rebuildDefault:0.01
Derived from mel command maya.cmds.rebuildSurface