class counterpart of mel function polyUVRectangle
Given two vertices, does one of the following: 1) If the vertices define opposite corners of a rectangular area of quads, assigns a grid of UVs spanning the 0-1 area to that rectangle. 2) If the vertices define an edge in a rectangular and topologically cylindrical area of quads, assigns UVs spanning the 0-1 area to that cylindrical patch, using the defined edge as the U=0 edge.
Toggle caching for all attributes so that no recomputation is needed
Derived from mel command maya.cmds.polyUVRectangle
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
Derived from mel command maya.cmds.polyUVRectangle
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.polyUVRectangle
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.polyUVRectangle