class counterpart of mel function polySmooth
Smooth a polygonal object. This command works on polygonal objects or faces.
Toggle caching for all attributes so that no recomputation is needed
Derived from mel command maya.cmds.polySmooth
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
Derived from mel command maya.cmds.polySmooth
This flag specifies the smoothness parameter. The minimum value of 0.0 specifies that the faces should only be subdivided. Maximum value of 1.0 smooths the faces as much as possible.C: Default is 1.0Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polySmooth
This flag specifies the number of recursive smoothing steps.C: Default is 1.Q: When queried, this flag returns an int.
Derived from mel command maya.cmds.polySmooth
If on, the border of the object will not move during smoothing operation.C: Default is “on”.Q: When queried, this flag returns an int.
Derived from mel command maya.cmds.polySmooth
If true, vertices on hard edges will not be modified.C: Default is false.Q: When queried, this flag returns a boolean.
Derived from mel command maya.cmds.polySmooth
If true, vertices on border of the selection will not be modified.C: Default is false.Q: When queried, this flag returns a boolean.
Derived from mel command maya.cmds.polySmooth
If true, the object will be tessellated consistently at each frame. If false, non-starlike faces will be triangulated before being subdivided, to avoid self-overlapping faces.C: Default is true.Q: When queried, this flag returns a boolean. Common flagsCommon flags
Derived from mel command maya.cmds.polySmooth
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.polySmooth
If true, edges which are a result of smoothed edges will be given the same value for their edge hardness. New subdivided edges will always be smooth.C: Default is false.Q: When queried, this flag returns a boolean.
Derived from mel command maya.cmds.polySmooth
This flag specifies the smoothness parameter. The minimum value of 0.0 specifies that the faces should only be subdivided. Maximum value of 1.0 smooths the faces as much as possible.C: Default is 1.0Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polySmooth
This flag specifies the number of recursive smoothing steps.C: Default is 1.Q: When queried, this flag returns an int.
Derived from mel command maya.cmds.polySmooth
If on, the border of the object will not move during smoothing operation.C: Default is “on”.Q: When queried, this flag returns an int.
Derived from mel command maya.cmds.polySmooth
If true, vertices on hard edges will not be modified.C: Default is false.Q: When queried, this flag returns a boolean.
Derived from mel command maya.cmds.polySmooth
If true, vertices on border of the selection will not be modified.C: Default is false.Q: When queried, this flag returns a boolean.
Derived from mel command maya.cmds.polySmooth
If true, the object will be tessellated consistently at each frame. If false, non-starlike faces will be triangulated before being subdivided, to avoid self-overlapping faces.C: Default is true.Q: When queried, this flag returns a boolean. Common flagsCommon flags
Derived from mel command maya.cmds.polySmooth
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.polySmooth
If true, edges which are a result of smoothed edges will be given the same value for their edge hardness. New subdivided edges will always be smooth.C: Default is false.Q: When queried, this flag returns a boolean.
Derived from mel command maya.cmds.polySmooth