class counterpart of mel function polyExtrudeVertex
Command that extrudes selected vertices outwards.
Toggle caching for all attributes so that no recomputation is needed
Derived from mel command maya.cmds.polyExtrudeVertex
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
Derived from mel command maya.cmds.polyExtrudeVertex
This flag specifies the number of subdivisions.C: Default is 1Q: When queried, this flag returns an int.
Derived from mel command maya.cmds.polyExtrudeVertex
This flag specifies the length of the vertex extrusion.C: Default is 0Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeVertex
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.polyExtrudeVertex
This flag specifies the width of the vertex extrusion.C: Default is 0Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeVertex
This flag specifies which reference to use. If “on” : all geometrical values are taken in world reference. If “off” : all geometrical values are taken in object reference.C: Default is off.Q: When queried, this flag returns a int.Common flags
Derived from mel command maya.cmds.polyExtrudeVertex
This flag specifies the number of subdivisions.C: Default is 1Q: When queried, this flag returns an int.
Derived from mel command maya.cmds.polyExtrudeVertex
This flag specifies the length of the vertex extrusion.C: Default is 0Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeVertex
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.polyExtrudeVertex
This flag specifies the width of the vertex extrusion.C: Default is 0Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeVertex
This flag specifies which reference to use. If “on” : all geometrical values are taken in world reference. If “off” : all geometrical values are taken in object reference.C: Default is off.Q: When queried, this flag returns a int.Common flags
Derived from mel command maya.cmds.polyExtrudeVertex