class counterpart of mel function polyExtrudeEdge
Extrude edges separately or together.
Toggle caching for all attributes so that no recomputation is needed
Derived from mel command maya.cmds.polyExtrudeEdge
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the number of subdivisions.C: Default is 1Q: When queried, this flag returns an int.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies how to extrude edgess. If “on”, edges are pulled together (connected ones stay connected), otherwise they are pulled independentely.C: Default is “on”.Q: When queried, this flag returns an int.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the local slant axis (see local rotation).C: Default is 0.0 0.0 1.0.Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies X for the local slant axis.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies Y for the local slant axis.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies Z for the local slant axis.C: Default is 1.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the local rotations : (slantRot, slantRoll, twistRot).C: Default is 0.0 0.0 0.0.Q: When queried, this flag returns a float[3]. Local rotation (slantRot, slantRoll, twistRot).
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies local rotation X angle (Slant Rot around slantAxis).C: Default is 0.0. The range is [0, 360].Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies local rotation Y angle (Slant Roll of slantAxis).C: Default is 0.0. The range is [0, 180].Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies local rotation Z angle (Twist around normal).C: Default is 0.0. The range is [0, 360].Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the local scaling vector.C: Default is 1.0 1.0 1.0.Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies X for local scaling vector.C: Default is 1.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies Y for local scaling vector.C: Default is 1.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies Z for local scaling vector : Flattening.C: Default is 1.0. The range is [0.0, 1.0].Q: When queried, this flag returns a float.Common flags
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the local translation vector.C: Default is 0.0 0.0 0.0.Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the X local translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the Y local translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the Z local translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the pivot for scaling and rotation.C: Default is 0.0 0.0 0.0.Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the X pivot for scaling and rotation.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the Y pivot for scaling and rotation.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the Z pivot for scaling and rotation.C: Default is 0.0.Q: When queried, this flag returns a float. Local Values
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the random value for all parameters.C: Default is 0.0. The range is [-10.0, 10.0].Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the rotation angles around X, Y, Z.C: Default is 0.0 0.0 0.0.Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the rotation angle around X.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the rotation angle around Y.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the rotation angle around Z.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the scaling vector.C: Default is 1.0 1.0 1.0.Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies X for scaling vector.C: Default is 1.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies Y for scaling vector.C: Default is 1.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies Z for scaling vector.C: Default is 1.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies smoothingAngle threshold used to determine whether newly created edges are hard or soft.C: Default is 30.0. The range is [0, 180].Q: When queried, this flag returns a float. Global Values
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the translation vector.C: Default is 0.0 0.0 0.0.Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the X translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the Y translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the Z translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies which reference to use. If “on” : all geometrical values are taken in world reference. If “off” : all geometrical values are taken in object reference.C: Default is off.Q: When queried, this flag returns an int.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the number of subdivisions.C: Default is 1Q: When queried, this flag returns an int.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies how to extrude edgess. If “on”, edges are pulled together (connected ones stay connected), otherwise they are pulled independentely.C: Default is “on”.Q: When queried, this flag returns an int.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the local slant axis (see local rotation).C: Default is 0.0 0.0 1.0.Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies X for the local slant axis.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies Y for the local slant axis.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies Z for the local slant axis.C: Default is 1.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the local rotations : (slantRot, slantRoll, twistRot).C: Default is 0.0 0.0 0.0.Q: When queried, this flag returns a float[3]. Local rotation (slantRot, slantRoll, twistRot).
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies local rotation X angle (Slant Rot around slantAxis).C: Default is 0.0. The range is [0, 360].Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies local rotation Y angle (Slant Roll of slantAxis).C: Default is 0.0. The range is [0, 180].Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies local rotation Z angle (Twist around normal).C: Default is 0.0. The range is [0, 360].Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the local scaling vector.C: Default is 1.0 1.0 1.0.Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies X for local scaling vector.C: Default is 1.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies Y for local scaling vector.C: Default is 1.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies Z for local scaling vector : Flattening.C: Default is 1.0. The range is [0.0, 1.0].Q: When queried, this flag returns a float.Common flags
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the local translation vector.C: Default is 0.0 0.0 0.0.Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the X local translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the Y local translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the Z local translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the pivot for scaling and rotation.C: Default is 0.0 0.0 0.0.Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the X pivot for scaling and rotation.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the Y pivot for scaling and rotation.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the Z pivot for scaling and rotation.C: Default is 0.0.Q: When queried, this flag returns a float. Local Values
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the random value for all parameters.C: Default is 0.0. The range is [-10.0, 10.0].Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the rotation angles around X, Y, Z.C: Default is 0.0 0.0 0.0.Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the rotation angle around X.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the rotation angle around Y.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the rotation angle around Z.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the scaling vector.C: Default is 1.0 1.0 1.0.Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies X for scaling vector.C: Default is 1.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies Y for scaling vector.C: Default is 1.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies Z for scaling vector.C: Default is 1.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies smoothingAngle threshold used to determine whether newly created edges are hard or soft.C: Default is 30.0. The range is [0, 180].Q: When queried, this flag returns a float. Global Values
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the translation vector.C: Default is 0.0 0.0 0.0.Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the X translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the Y translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies the Z translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyExtrudeEdge
This flag specifies which reference to use. If “on” : all geometrical values are taken in world reference. If “off” : all geometrical values are taken in object reference.C: Default is off.Q: When queried, this flag returns an int.
Derived from mel command maya.cmds.polyExtrudeEdge