class counterpart of mel function polyAppend
Appends a new face to the selected polygonal object. The first argument must be a border edge. The new face will be automatically closed.Only works with one object selected.
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.polyAppend
This flag specifies the level of subdivisions. Automatically subdivides new edges into the given number of edges. Existing edges cannot be subdivided.C : Default is 1 (no subdivision).Q: When queried, this flag returns an int.
Derived from mel command maya.cmds.polyAppend
Specifies how new faces are mapped.0 - None; 1 - Normalize; 2 - UnitizeC: Default is 0 (no mapping).Q: When queried, this flag returns an int
Derived from mel command maya.cmds.polyAppend
This flag specifies the level of subdivisions. Automatically subdivides new edges into the given number of edges. Existing edges cannot be subdivided.C : Default is 1 (no subdivision).Q: When queried, this flag returns an int.
Derived from mel command maya.cmds.polyAppend
Specifies how new faces are mapped.0 - None; 1 - Normalize; 2 - UnitizeC: Default is 0 (no mapping).Q: When queried, this flag returns an int
Derived from mel command maya.cmds.polyAppend