Retrieves the value of the “color” attribute of a shader node. This attribute represents the surface color of the shader.
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Return type: | Color |
Derived from api method maya.OpenMaya.MFnLayeredShader.color
Retrieves the value of the “compositingFlag” attribute of a shader node.
Return type: | int |
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Derived from api method maya.OpenMaya.MFnLayeredShader.compositingFlag
Retrieves the value of the “glowColor” attribute of a shader node. This attribute represents the ambient color of the shader.
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Return type: | Color |
Derived from api method maya.OpenMaya.MFnLayeredShader.glowColor
Retrieves the value of the “hardwareColor” attribute of a shader node. This attribute represents the color of the material that appears in shaded mode.
Return type: | Color |
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Derived from api method maya.OpenMaya.MFnLayeredShader.hardwareColor
Retrieves the value of the “hardwareShader” attribute of a layered shader node.
Return type: | Color |
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Derived from api method maya.OpenMaya.MFnLayeredShader.hardwareShader
Retrieves the value of the “transparency” attribute of a shader node. This attribute represents the surface transparency of the shader.
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Return type: | Color |
Derived from api method maya.OpenMaya.MFnLayeredShader.transparency
Sets the value of the “color” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnLayeredShader.setColor
Sets the value of the “compositingFlag” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnLayeredShader.setCompositingFlag
Sets the value of the “glowColor” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnLayeredShader.setGlowColor
Sets the value of the “hardwareColor” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnLayeredShader.setHardwareColor
Sets the value of the “hardwareShader” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnLayeredShader.setHardwareShader
Sets the value of the “transparency” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnLayeredShader.setTransparency