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				Related nodes. Attributes. 
 The Crater texture can be used to give the appearance of
 both plateaus and craters when it is used as a bump map on a shader.
 When it is used as a color map, it provides a psychedelic, colorful
 effect.
 
 The Crater texture has a special Out Normal attribute, which you can
 connect directly to the Normal Camera of a shading node to produce
 bump mapping.  (For most textures, you connect the Out Alpha to a
 Bump 3d node, and the output of the Bump3d node to Normal Camera).
 Aside from the attributes listed here, Crater inherits many attributes
 from Texture3d.
 In the table below, important attributes have their names shown
 in bold in the description column.
This node is MP safe
| Node name | Parents | Classification | MFn type | Compatible function sets | 
|---|
| crater | texture3d | texture/3d:drawdb/shader/texture/3d/crater | kCrater | kBase kNamedObject
 kDependencyNode
 kTexture3d
 kCrater
 | 
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (36)
balance, channel1, channel1B, channel1G, channel1R, channel2, channel2B, channel2G, channel2R, channel3, channel3B, channel3G, channel3R, frequency, melt, normBalance, normDepth, normFrequency, normMelt, normalCamera, normalCameraX, normalCameraY, normalCameraZ, outNormal, outNormalX, outNormalY, outNormalZ, refPointCamera, refPointCameraX, refPointCameraY, refPointCameraZ, refPointObj, refPointObjX, refPointObjY, refPointObjZ, shaker
| Long name (short name) | Type | Default | Flags | 
|---|
|  | 
| normalCamera(n) | float3 | 0.0, 0.0, 1.0 |     | 
|
| |  |  | normalCameraX(nx) | float | 0.0 |     |  |
 | 
| |  |  | normalCameraY(ny) | float | 0.0 |     |  |
 | 
| |  |  | normalCameraZ(nz) | float | 0.0 |     |  |
 | 
|  | 
| refPointObj(rpo) | float3 | 0.0, 0.0, 0.0 |     | 
|
| |  |  | refPointObjX(rox) | float | 0.0 |     |  |
 | 
| |  |  | refPointObjY(roy) | float | 0.0 |     |  |
 | 
| |  |  | refPointObjZ(roz) | float | 0.0 |     |  |
 | 
|  | 
| refPointCamera(rpc) | float3 | 0.0, 0.0, 0.0 |     | 
|
| |  |  | refPointCameraX(rcx) | float | 0.0 |     |  |
 | 
| |  |  | refPointCameraY(rcy) | float | 0.0 |     |  |
 | 
| |  |  | refPointCameraZ(rcz) | float | 0.0 |     |  |
 | 
|  | 
| shaker(sh) | float | 1.5 |      | 
|
|  | 
| channel1(c1) | float3 | 1.0, 0.0, 0.0 |     | 
|
|  | 
|  | 
|  | 
|  | 
| channel2(c2) | float3 | 0.0, 1.0, 0.0 |     | 
|
|  | 
|  | 
|  | 
|  | 
| channel3(c3) | float3 | 0.0, 0.0, 1.0 |     | 
|
|  | 
|  | 
|  | 
|  | 
| melt(m) | float | 0.0 |      | 
|
|  | 
| balance(ba) | float | 0.0 |      | 
|
|  | 
| frequency(fr) | float | 2.0 |      | 
|
|  | 
| normDepth(nd) | float | 5.0 |      | 
|
|  | 
| normMelt(nm) | float | 0.0 |      | 
|
|  | 
| normBalance(nb) | float | 1.0 |      | 
|
|  | 
| normFrequency(nf) | float | 1.0 |      | 
|
|  | 
| outNormal(o) | float3 | 0.0, 0.0, 1.0 |   | 
|
| |  |  | outNormalX(ox) | float | 0.0 |   |  |
 | 
| |  |  | outNormalY(oy) | float | 0.0 |   |  |
 | 
| |  |  | outNormalZ(oz) | float | 0.0 |   |  |
 |