sculpt is undoable, queryable, and editable.
This command creates/edits/queries a sculpt object deformer. By default
for creation mode an implicit sphere will be used as the sculpting
object if no sculpt tool is specified. The name of the created/edited
object is returned.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
-name(-n)
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string
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Used to specify the name of the node being created
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-geometry(-g)
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string
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The specified object will be added to the list of
objects being deformed by this deformer object, unless
the -rm flag is also specified. When queried, this flag
returns string string string ...
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-geometryIndices(-gi)
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Complements the -geometry flag in query mode. Returns
the multi index of each geometry.
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-remove(-rm)
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Specifies that objects listed after the -g flag should
be removed from this deformer.
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-before(-bf)
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If the default behavior for insertion/appending into/onto
the existing chain is not what you want then you can use
this flag to force the command to stick the deformer
node before the selected node in the chain even if
a new geometry shape has to be created in order to do so.
Works in create mode (and edit mode if the deformer has
no geometry added yet).
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-after(-af)
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If the default behavior for insertion/appending into/onto
the existing chain is not what you want then you can use
this flag to force the command to stick the deformer
node after the selected node in the chain even if
a new geometry shape has to be created in order to do so.
Works in create mode (and edit mode if the deformer has
no geometry added yet).
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-afterReference(-ar)
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The -afterReference flag is used to specify deformer ordering in a hybrid way that
choses between -before and -after automatically. If the geometry being
deformed is referenced then -after mode is used in adding the new deformer
otherwise -before mode is used. The net effect when using -afterReference to build
deformer chains is that internal shape nodes in the deformer chain will only
appear at reference file boundaries, leading to lightweight deformer networks that
may be more amicable to reference swapping.
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-split(-sp)
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Branches off a new chain in the dependency graph instead
of inserting/appending the deformer into/onto an
existing chain.
Works in create mode (and edit mode if the deformer has
no geometry added yet).
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-frontOfChain(-foc)
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This command is used to specify that the new deformer
node should be placed ahead (upstream) of existing deformer
and skin nodes in the shape's history (but not ahead of
existing tweak nodes). The input to the
deformer will be the upstream shape rather than the visible
downstream shape, so the behavior of this flag is the most
intuitive if the downstream deformers are in their reset
(hasNoEffect) position when the new deformer is added.
Works in create mode (and edit mode if the deformer has
no geometry added yet).
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-parallel(-par)
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Inserts the new deformer in a parallel chain to any existing deformers in
the history of the object. A blendShape is inserted to blend the parallel
results together.
Works in create mode (and edit mode if the deformer has
no geometry added yet).
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-ignoreSelected(-is)
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Tells the command to not deform objects on the
current selection list
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-deformerTools(-dt)
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Returns the name of the deformer tool objects (if any)
as string string ...
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-prune(-pr)
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Removes any points not being deformed by the deformer in
its current configuration from the deformer set.
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-exclusive(-ex)
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string
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Puts the deformation set in a deform partition.
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-mode(-m)
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string
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Specifies which deformation algorithm the sculpt
object should use. The choices are: flip | project | stretch.
The default is stretch. When queried, this flag returns a string.
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-insideMode(-im)
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string
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Specifies how the deformation algorithm deals with
points that are inside the sculpting primitve. The choices are:
ring | even. The default is even. When queried, this flag
returns a string. Ring mode will tend to produce a contour like
ring of points around the sculpt object as it passes through an
object while even mode will try to spread the points out as
evenly as possible across the surface of the sculpt object.
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-maxDisplacement(-mxd)
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linear
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Defines the maximum amount the sculpt object may move
a point on an object which it is deforming. Default is 1.0. When
queried, this flag returns a float.
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-dropoffDistance(-dds)
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linear
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Specifies the distance from the surface of the sculpt
object at which the sculpt object produces no deformation
effect. Default is 1.0. When queried, this flag returns a float.
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-dropoffType(-drt)
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string
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Specifies how the deformation effect drops off from
maximum effect at the surface of the sculpt object to no effect
at dropoff distance limit. Valid values are: linear | none.
Default is linear. When queried, this flag returns a string.
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-objectCentered(-oc)
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boolean
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Places the sculpt and locator in the center of the
bounding box of the selected object(s) or
components. Default is off which centers the
sculptor and locator at the origin.
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-groupWithLocator(-gwl)
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boolean
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Groups the sculptor and its locator together under
a single transform. Default is off.
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-sculptTool(-st)
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string
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Use the specified NURBS object as the sculpt tool instead
of the default implicit sphere.
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