Set the current manipulator handle value(s). In UI units (where applicable), though the syntax is set to handle the unit type of the current manipulator handle (if available).
Long name (short name) | Argument Types | Properties | |
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absolute (a) | bool | ||
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ignore (i) | int | ||
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quiet (q) | bool | ||
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relative (r) | bool | ||
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Derived from mel command maya.cmds.scmh
Example:
import pymel.core as pm
# Create a new move manip context, set the active handle to X axis handle, then swith to it
pm.manipMoveContext('manipMoveContext1', ah=0)
pm.setToolTo('manipMoveContext1')
# Set the active handle value to 10.(Translate the pSphere1 by (10, 0, 0))
pm.scmh(10, r=True)