The nodeOutliner command creates, edits and queries an outline control that shows dependency nodes and their attributes. Compound attributes are further expandable to show their children. Additional configure flags allow multi selection, customizable commands to issue upon selection, and showing connections (and connectability) to a single input attribute. There are also the abilities to add/remove/replace nodes through the command line interface, and drag/add. In some configurations, dragging a connected attribute of a node will load the node at the other end of the connection. There is a right mouse button menu and a flag to attach a command to it. The menu is used to list the specific connections of a connected attribute. Clicking over any spot but the row of a connected attribute will show an empty menu. By default, there is no command attached to the menu. In query mode, return type is based on queried flag.
Long name (short name) | Argument Types | Properties | |
---|---|---|---|
addCommand (ac) | script | ||
Command executed when the node outliner adds something. String commands use substitution of the term %node for whatever is added, eg, if you want to print the object added, the command should be “print(“%node \n”)”. Callable python objects are passed the node name. |
|||
addObject (a) | PyNode | ||
|
|||
annotation (ann) | unicode | ||
attrAlphaOrder (aao) | unicode | ||
Specify how attributes are to be sorted. Current recognised values are “default” for no sorting and “ascend” to sort attributes from ‘a’ to ‘’z’ and “descend” to sort from ‘z’ to ‘a’. Notes: a) this only applies to top level attributes.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
|||
backgroundColor (bgc) | float, float, float | ||
connectivity (c) | PyNode | ||
|
|||
currentSelection (cs) | bool | ||
|
|||
dc (dc) | callable | ||
defineTemplate (dt) | unicode | ||
docTag (dtg) | unicode | ||
dragCallback (dgc) | callable | ||
dropCallback (dpc) | callable | ||
enable (en) | bool | ||
enableBackground (ebg) | bool | ||
exists (ex) | bool | ||
fullPathName (fpn) | bool | ||
height (h) | int | ||
isObscured (io) | bool | ||
lastClickedNode (lcn) | bool | ||
lastMenuChoice (lmc) | unicode | ||
|
|||
longNames (ln) | bool | ||
Controls whether long or short attribute names will be used in the interface. Note that this flag is ignored if the niceNamesflag is set. Default is short names. Queried, returns a boolean. |
|||
manage (m) | bool | ||
menuCommand (mc) | script | ||
|
|||
menuMultiOption (mmo) | bool | ||
|
|||
multiSelect (ms) | bool | ||
|
|||
niceNames (nn) | bool | ||
Controls whether the attribute names will be displayed in a more user-friendly, readable way. When this is on, the longNames flag is ignored. When this is off, attribute names will be displayed either long or short, according to the longNames flag. Default is on. Queried, returns a boolean. |
|||
noBackground (nbg) | bool | ||
noConnectivity (nc) | bool | ||
|
|||
nodesDisplayed (nd) | bool | ||
|
|||
numberOfPopupMenus (npm) | bool | ||
parent (p) | unicode | ||
popupMenuArray (pma) | bool | ||
pressHighlightsUnconnected (phu) | bool | ||
|
|||
preventOverride (po) | bool | ||
redraw (r) | bool | ||
redrawRow (rr) | bool | ||
remove (rm) | unicode | ||
|
|||
removeAll (rma) | bool | ||
|
|||
replace (rpl) | PyNode | ||
|
|||
selectCommand (sc) | script | ||
|
|||
showConnectedOnly (sco) | bool | ||
|
|||
showHidden (sh) | bool | ||
|
|||
showInputs (si) | bool | ||
|
|||
showNonConnectable (snc) | bool | ||
|
|||
showNonKeyable (snk) | bool | ||
|
|||
showOutputs (so) | bool | ||
|
|||
showPublished (sp) | bool | ||
|
|||
showReadOnly (sro) | bool | ||
|
|||
useTemplate (ut) | unicode | ||
visible (vis) | bool | ||
visibleChangeCommand (vcc) | callable | ||
width (w) | int | ||
Derived from mel command maya.cmds.nodeOutliner
Example:
import pymel.core as pm
mywindow = pm.window()
myform = pm.formLayout( numberOfDivisions=100 )
# Create an outliner that will print the name of
# every object added to it to history pane of the
# script editor, then display all available input
# plugs on the node.
def onAddNode(name):
print name
myoutliner = pm.nodeOutliner( showInputs=True, addCommand=onAddNode )
# Attach the nodeOutliner to the layout
pm.formLayout( myform, edit=True, attachForm=((myoutliner, 'top', 5), (myoutliner, 'left', 5), (myoutliner, 'bottom', 5), (myoutliner, 'right', 5)) )
# Result: ui.FormLayout('window1|formLayout69') #
# Display the window with the node Outliner
pm.showWindow( mywindow )
# Create a sphere
objectName = pm.sphere()
# Have the outliner display the sphere
pm.nodeOutliner( myoutliner, e=True, a='nurbsSphere1' )
# Result: u'window1|formLayout69|nodeOutliner1' #