Load plug-ins into Maya. The parameter(s) to this command are either the names or pathnames of plug-in files. The convention for naming plug-ins is to use a .so extension on Linux, a .mll extension on Windows and .bundle extension on Mac OS X. If no extension is provided then the default extension for the platform will be used. To load a Python plugin you must explicitly supply the ‘.py’ extension. If the plugin was specified with a pathname then that is where the plugin will be searched for. If no pathname was provided then the current working directory (i.e. the one returned by Maya’s ‘pwd’ command) will be searched, followed by the directories in the MAYA_PLUG_IN_PATH environment variable. When the plug-in is loaded, the name used in Maya’s internal plug-in registry for the plug-in information will be the file name with the extension removed. For example, if you load the plug-in “newNode.mll” the name used in the Maya’s registry will be “newNode”. This value as well as that value with either a ”.so”, ”.mll” or ”.bundle” extension can be used as valid arguments to either the unloadPlugin or pluginInfo commands.
Long name (short name) | Argument Types | Properties | |
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addCallback (ac) | script | ||
Add a MEL or Python callback script to be called after a plug-in is loaded. For MEL, the procedure should have the following signature: global proc procedureName(string $pluginName). For Python, you may specify either a script as a string, or a Python callable object such as a function. If you specify a string, then put the formatting specifier “%s” where you want the name of the plug-in to be inserted. If you specify a callable such as a function, then the name of the plug-in will be passed as an argument. |
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allPlugins (a) | bool | ||
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name (n) | unicode | ||
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qObsolete (q) | bool | ||
quiet (qt) | bool | ||
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removeCallback (rc) | script | ||
Removes a procedure which was previously added with -addCallback.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
Derived from mel command maya.cmds.loadPlugin
Example:
import pymel.core as pm
# Load the plug-in named "newNode" into Maya.
#
pm.loadPlugin( 'newNode.py' )
# Load all the plug-ins found in all the directories that are
# included in MAYA_PLUG_IN_PATH.
#
pm.loadPlugin( allPlugins=True )