pymel.core.rendering.lookThru

lookThru(*args, **kwargs)

This command sets a particular camera to look through in a view. This command may also be used to view the negative z axis of lights or other DAG objects. The standard camera tools can then be used to place the object. Note: if there are multiple objects under the transform selected, cameras and lights take precedence. In query mode, return type is based on queried flag.

Flags:
Long name (short name) Argument Types Properties
farClip (fc) float ../../../_images/create.gif
 

Used when setting clip far plane for a new look thru camera. Will not affect the attributes of an existing camera. Clip values must come before shape or view.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

nearClip (nc) float ../../../_images/create.gif
 
Used when setting near clip plane for a new look thru camera. Will not affect the attributes of an existing camera. Clip values must come before shape or view.

Derived from mel command maya.cmds.lookThru

Example:

import pymel.core as pm

pm.lookThru( 'cameraShape1', 'topView' )

pm.lookThru( 'perspView', 'cameraShape1', nc=100, fc=200 )

pm.lookThru( 'camera1' )

pm.lookThru( 'nurbsSphere1', nc=0.001, fc=5000.0 )

pm.lookThru( 'perspView', q=True )

pm.lookThru( q=True )

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