pymel.core.other.vectorize

vectorize(*args, **kwargs)
Flags:
Long name (short name) Argument Types Properties
browserView (bv) bool  
   
byFrame (bf) float  
   
camera (c) unicode  
   
combineFillsEdges (cfe) bool  
   
currentFrame (cf) bool  
   
curveTolerance (ct) float  
   
customExtension (ce) unicode  
   
detailLevel (dl) int  
   
edgeColor (ec) int, int, int  
   
edgeDetail (ed) bool  
   
edgeStyle (es) unicode  
   
edgeWeight (ew) float  
   
endFrame (ef) float  
   
filenameFormat (ff) unicode  
   
fillStyle (fs) unicode  
   
flashVersion (fv) int  
   
frameRate (fr) int  
   
height (h) int  
   
hiddenEdges (he) bool  
   
highlightLevel (hl) int  
   
highlights (hi) bool  
   
imageFormat (imageFormat) unicode  
   
layer (l) PyNode  
   
minEdgeAngle (mea) float  
   
outlinesAtIntersections (oai) bool  
   
outputFileName (of) unicode  
   
pixelAspectRatio (par) float  
   
reflectionDepth (rd) int  
   
reflections (rf) bool  
   
renderLayers (rl) bool  
   
renderOptimization (ro) unicode  
   
renderView (rv) bool  
   
secondaryCurveFitting (scf) bool  
   
shadows (sh) bool  
   
showBackFaces (sb) bool  
   
startFrame (sf) float  
   
svgAnimation (sa) unicode  
   
svgCompression (sc) bool  
   
width (w) int  
   

Derived from mel command maya.cmds.vectorize

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