pymel.core.modeling.polySphere

polySphere(*args, **kwargs)

The sphere command creates a new polygonal sphere.

Flags:
Long name (short name) Argument Types Properties
axis (ax) float, float, float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This flag specifies the primitive axis used to build the sphere.Q: When queried, this flag returns a float[3].
caching (cch) bool ../../../_images/query.gif ../../../_images/edit.gif
   
constructionHistory (ch) bool ../../../_images/create.gif ../../../_images/query.gif
 

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

createUVs (cuv) int ../../../_images/create.gif
 

This flag alows a specific UV mechanism to be selected, while creating the helix.The valid values are 0, 1, or 2.0 implies that no UVs will be generated (No texture to be applied).1 implies UVs are created with pinched at poles2 implies UVs are created with sawtooth at polesFor better understanding of these options, you may have to open thetexture view windowC: Default is 2

name (n) unicode ../../../_images/create.gif
 

Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created.

nodeState (nds) int ../../../_images/query.gif ../../../_images/edit.gif
   
object (o) bool ../../../_images/create.gif
 
Create the result, or just the dependency node (where applicable).Common flags
radius (r) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This flag specifies the radius of the sphere.C: Default is 0.5.Q: When queried, this flag returns a float.
subdivisionsAxis (sa) int ../../../_images/query.gif ../../../_images/edit.gif
   
subdivisionsHeight (sh) int ../../../_images/query.gif ../../../_images/edit.gif
   
subdivisionsX (sx) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This specifies the number of subdivisions in the X direction for the sphere.C: Default is 20.Q: When queried, this flag returns an int.
subdivisionsY (sy) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This flag specifies the number of subdivisions in the Y direction for the sphere.C: Default is 20.Q: When queried, this flag returns an int.
texture (tx) int ../../../_images/create.gif
 
This flag is obsolete and will be removed in the next release. The -cuv/createUVs flag should be used instead.Common flags

Derived from mel command maya.cmds.polySphere

Example:

import pymel.core as pm

# Create a sphere, with 10 subdivisions in the X direction,
# and 15 subdivisions in the Y direction,
# the radius of the sphere is 20.
pm.polySphere(sx=10, sy=15, r=20)

# Create a sphere, called "mySphere", on each direction there are 5 subdivisions.
pm.polySphere( n='mySphere', sx=5, sy=5)

# Query the radius of the new sphere
r = pm.polySphere( 'mySphere', q=True, sx=True )

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