Create a polygon primative
Long name (short name) | Argument Types | Properties | |
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axis (ax) | float, float, float | ||
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caching (cch) | bool | ||
constructionHistory (ch) | bool | ||
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
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createUVs (cuv) | int | ||
name (n) | unicode | ||
Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created. |
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nodeState (nds) | int | ||
object (o) | bool | ||
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polyType (pt) | int | ||
This flag allows a specific primitive poly to be selected for creation of mesh,The valid values is 00 implies soccer ball to be created.C: Default is 0Common flags |
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radius (r) | float | ||
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sideLength (l) | float | ||
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texture (tx) | int | ||
Derived from mel command maya.cmds.polyPrimitive
Example:
import pymel.core as pm
# Create a soccerBall with radius 1 side length 0.4037
pm.polyPrimitive( r=1, l=0.4036, pt=0)