pymel.core.general.makePaintable

makePaintable(*args, **kwargs)

Make attributes of nodes paintable to Attribute Paint Tool. This command is used to register new attributes to the Attribute Paint tool as paintable. Once registered the attributes will be recognized by the Attribute Paint tool and the user will be able to paint them. In query mode, return type is based on queried flag.

Flags:
Long name (short name) Argument Types Properties
activate (ac) bool ../../../_images/create.gif ../../../_images/query.gif
 
Activate / deactivate the given paintable attribute. Used to filter out some nodes in the attribute paint tool.
activateAll (aca) bool ../../../_images/create.gif ../../../_images/query.gif
 

Activate / deactivate all the registered paintable attributes. Used to filter out some nodes in the attribute paint tool.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

altAttribute (aa) unicode ../../../_images/create.gif ../../../_images/query.gif
 
Define an alternate attribute which will also receive the same values. There can be multiple such flags.
attrType (at) unicode ../../../_images/create.gif ../../../_images/query.gif
 
Paintable attribute type. Supported types: intArray, doubleArray, vectorArray, multiInteger, multiFloat, multiDouble, multiVector.
clearAll (ca) bool ../../../_images/create.gif ../../../_images/query.gif
 
Removes all paintable attribute definitions.
remove (rm) bool ../../../_images/create.gif ../../../_images/query.gif
 
Make the attribute not paintable any more.
shapeMode (sm) unicode ../../../_images/create.gif ../../../_images/query.gif
 

This flag controls how Artisan correlates the paintable node to a corresponding shape node. It is used for attributes of type multi of multi, where the first multi dimension corresponds to the shape index (i.e. cluster nodes). At present, only one value of this flag is supported: “deformer”. By default this flag is an empty string, which means that there is a direct indexing (no special mapping required) of the attribute with respect to vertices on the shape.

uiName (ui) unicode ../../../_images/create.gif ../../../_images/query.gif
 
UI name. Default is the attribute name.

Derived from mel command maya.cmds.makePaintable

Example:

import pymel.core as pm

# Make particle.mass paintable.
pm.makePaintable( 'particle', 'mass', attrType='doubleArray' )
# Make particle.goalPP paintable, with a ui name myGoalPP.
# Also make the goalPP0 attribute painted simultaneously
pm.makePaintable( 'particle', 'goalPP', attrType='doubleArray', ui='myGoalPP', altAttribute='goalPP0' )
# Make weightGeometryFilter.weights paintable. Define
# weightGeometryFilter as a deformer node.
pm.makePaintable( 'weightGeometryFilter', 'weights', attrType='multiFloat', sm='deformer' )
# Make all the attributes paintable on the artAttrPaintTest node.
pm.makePaintable( 'artAttrPaintTest', 'intArray', attrType='intArray' )
pm.makePaintable( 'artAttrPaintTest', 'dblArray', attrType='doubleArray' )
pm.makePaintable( 'artAttrPaintTest', 'vecArray', attrType='vectorArray' )
pm.makePaintable( 'artAttrPaintTest', 'intMulti', attrType='multiInteger' )
pm.makePaintable( 'artAttrPaintTest', 'fltMulti', attrType='multiFloat' )
pm.makePaintable( 'artAttrPaintTest', 'dblMulti', attrType='multiDouble' )
pm.makePaintable( 'artAttrPaintTest', 'flt3Multi', attrType='multiVector' )
pm.makePaintable( 'artAttrPaintTest', 'dbl3Multi', attrType='multiVector' )

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