Hilites/Unhilites the specifed object(s). Hiliting an object makes it possible to select the components of the object. If no objects are specified then the selection list is used.
Long name (short name) | Argument Types | Properties | |
---|---|---|---|
replace (r) | bool | ||
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toggle (tgl) | bool | ||
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unHilite (u) | bool | ||
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Derived from mel command maya.cmds.hilite
Example:
import pymel.core as pm
# Create a few objects.
#
sphere = pm.sphere()
pm.move( 0, 0, 3, relative=True )
cone = pm.cone()
pm.move( 0, 0, -3, relative=True )
cylinder = pm.cylinder()
# Select the sphere.
#
pm.select( sphere, replace=True )
# Add the cone and cylinder to the hilite list.
#
pm.hilite( cone[0], cylinder[0] )
# Toggle the hilite state of the cylinder.
#
pm.hilite( cylinder[0], toggle=True )
# Replace the hilite list with the current selected objects.
#
pm.hilite( replace=True )