This command is used to query and edit membership of display layers. No equivalent ‘remove’ command is necessary since all objects must be in exactly one display layer. Removing an object from a layer can be accomplished by adding it to a different layer.
Long name (short name) | Argument Types | Properties | |
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fullNames (fn) | bool | ||
(Query only.) If set then return the full DAG paths of the objects in the layer. Otherwise return just the name of the object.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
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noRecurse (nr) | bool | ||
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Derived from mel command maya.cmds.editDisplayLayerMembers
Example:
import pymel.core as pm
pm.editDisplayLayerMembers( 'displayLayer1', 'sphere1', 'cone1' )
# Result : 2
pm.editDisplayLayerMembers( 'displayLayer1', query=True )
# Result : sphere1 cone1
pm.editDisplayLayerMembers( 'displayLayer1', 'expression1', 'sphere2' )
# Warning : Only DAG objects can be in a display layer. 'expression1' ignored.
# Result : 1