Connect the attributes of two dependency nodes and return the names of the two connected attributes. The connected attributes must be be of compatible types. First argument is the source attribute, second one is the destination. Refer to dependency node documentation.
Long name (short name) | Argument Types | Properties | |
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force (f) | bool | ||
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lock (l) | bool | ||
If the argument is true, the destination attribute is locked after making the connection. If the argument is false, the connection is unlocked before making the connection. |
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nextAvailable (na) | bool | ||
If the destination multi-attribute has set the indexMatters to be false with this flag specified, a connection is made to the next available index. No index need be specified. |
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referenceDest (rd) | unicode | ||
This flag is used for file io only. The flag indicates that the connection replaces a connection made in a referenced file, and the flag argument indicates the original destination from the referenced file. This flag is used so that if the reference file is modified, maya can still attempt to make the appropriate connections in the main scene to the referenced object.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
Derived from mel command maya.cmds.connectAttr
Example:
import pymel.core as pm
pm.createNode( 'transform', n='firstGuy' )
# Result: nt.Transform(u'firstGuy') #
pm.createNode( 'transform', n='secondGuy' )
# Result: nt.Transform(u'secondGuy') #
# Connect the translation of two nodes together
pm.connectAttr( 'firstGuy.t', 'secondGuy.translate' )
# Connect the rotation of one node to the override colour
# of a second node.
pm.connectAttr( 'firstGuy.rotate', 'secondGuy.overrideColor' )