Create a command for creating new texture placement contexts. By default label mapping is on when the context is created.
Long name (short name) | Argument Types | Properties | |
---|---|---|---|
exists (ex) | bool | ||
history (ch) | bool | ||
image1 (i1) | unicode | ||
image2 (i2) | unicode | ||
image3 (i3) | unicode | ||
labelMapping (lm) | bool | ||
|
|||
name (n) | unicode | ||
Derived from mel command maya.cmds.texturePlacementContext
Example:
import pymel.core as pm
pm.texturePlacementContext()
# Result: u'texturePlacementContext1' #