pymel.core.context.shadingLightRelCtx

shadingLightRelCtx(*args, **kwargs)

This command creates a context that can be used for associating lights to shading groups. You can put the context into shading-centric mode by using the -shadingCentric flag and specifying true. This means that the shading group is selected first then lights associated with the shading group are highlighted. Subsequent selections result in assignments. Specifying -shadingCentric false means that the light is to be selected first. The shading groups associated with the light will then be selected and subsequent selections will result in assignments being made.

Flags:
Long name (short name) Argument Types Properties
exists (ex) bool  
   
history (ch) bool  
   
image1 (i1) unicode  
   
image2 (i2) unicode  
   
image3 (i3) unicode  
   
name (n) unicode  
   
offCommand (ofc) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
command to be issued when context is turned onFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
onCommand (onc) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
command to be issued when context is turned on
shadingCentric (s) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
shading-centric mode.

Derived from mel command maya.cmds.shadingLightRelCtx

Example:

import pymel.core as pm

pm.shadingLightRelCtx()
# Result: u'shadingLightRelCtx1' #

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