This command creates a context that can be used for associating lights to shading groups. You can put the context into shading-centric mode by using the -shadingCentric flag and specifying true. This means that the shading group is selected first then lights associated with the shading group are highlighted. Subsequent selections result in assignments. Specifying -shadingCentric false means that the light is to be selected first. The shading groups associated with the light will then be selected and subsequent selections will result in assignments being made.
Long name (short name) | Argument Types | Properties | |
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exists (ex) | bool | ||
history (ch) | bool | ||
image1 (i1) | unicode | ||
image2 (i2) | unicode | ||
image3 (i3) | unicode | ||
name (n) | unicode | ||
offCommand (ofc) | unicode | ||
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onCommand (onc) | unicode | ||
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shadingCentric (s) | bool | ||
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Derived from mel command maya.cmds.shadingLightRelCtx
Example:
import pymel.core as pm
pm.shadingLightRelCtx()
# Result: u'shadingLightRelCtx1' #