Create a new context to select and edit polygonal objects
Long name (short name) | Argument Types | Properties | |
---|---|---|---|
absoluteOffset (abo) | bool | ||
adjustEdgeFlow (aef) | float | ||
autoComplete (ac) | bool | ||
deleteEdge (de) | bool | ||
divisions (div) | int | ||
endVertexOffset (evo) | float | ||
exists (ex) | bool | ||
fixQuads (fq) | bool | ||
image1 (i1) | unicode | ||
image2 (i2) | unicode | ||
image3 (i3) | unicode | ||
insertWithEdgeFlow (ief) | bool | ||
mode (m) | int | ||
which mode to work on. Available modes are 1-loop and 2-ringFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
|||
smoothingAngle (sma) | float | ||
splitType (spt) | int | ||
startVertexOffset (svo) | float | ||
useEqualMultiplier (uem) | bool | ||
Derived from mel command maya.cmds.polySelectEditCtx
Example:
import pymel.core as pm
# Create a poly plane
pm.polyPlane(w=10, h=10, sx=5, sy=5, n='pPlane1')
# Create a new poly select and edit context, then switch to it
pm.polySelectEditCtx('polySelectEditCtx1')
pm.setToolTo('polySelectEditCtx1')