This command is used to create, edit and query clips and blends in the Trax editor. It operates on the clipScheduler node attached to the character. In query mode, if no flags are specified, returns an array of strings in this form: (clipName,clipIndex,clipStart,clipSourceStart,clipSourceEnd,clipScale,clipPreCycle,clipPostCycle,clipHold)
Long name (short name) | Argument Types | Properties | |
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absolute (abs) | bool | ||
This flag is now deprecated. Use aa/allAbsolute, ar/allRelative, ra/rotationsAbsolute, or da/defaultAbsolute instead. This flag controls whether the clip follows its keyframe values or whether they are offset by a value to maintain a smooth path. |
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absoluteRotations (abr) | bool | ||
This flag is now deprecated. Use aa/allAbsolute, ar/allRelative, ra/rotationsAbsolute, or da/defaultAbsolute instead. If true, this overrides the abs/absolute flag so that rotation channels are always calculated with absolute offsets. This allows you to have absolute offsets on rotations and relative offsets on all other channels. |
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allAbsolute (aa) | bool | ||
Set all channels to be calculated with absolute offsets. This flag cannot be used in conjunction with the ar/allRelative, ra/rotationsAbsolute or da/defaultAbsolute flags. |
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allRelative (ar) | bool | ||
Set all channels to be calculated with relative offsets. This flag cannot be used in conjunction with the aa/allAbsolute, ra/rotationsAbsolute or da/defaultAbsolute flags. |
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blend (b) | int, int | ||
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blendNode (bn) | int, int | ||
This query only flag list all of the blend nodes associated with the blend defined by the two clip indices. This flag returns a string array. In query mode, this flag can accept a value. |
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blendUsingNode (bun) | unicode | ||
This flag is used if you want to blend using an existing blend node. It is used in conjunction with the blend flag. The blend flag specifies the clip indices for the blend. The name of an existing animBlend node should be supplied supplied as an argument for the blendUsingNode flag. |
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character (ch) | bool | ||
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clipIndex (ci) | int | ||
Specify the index of the clip to schedule. In query mode, returns an array of strings in this form: (clipName,index,start,sourceStart,sourceEnd,scale,preCycle,postCycle) In query mode, this flag can accept a value. |
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cycle (c) | float | ||
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defaultAbsolute (da) | bool | ||
Sets all top-level channels except rotations in the clip to relative, and the remaining channels to absolute. This is the default during clip creation if no offset flag is specified. This flag cannot be used in conjunction with the aa/allAbsolute, ar/allRelative, or ra/rotationsAbsolute flags. |
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enable (en) | bool | ||
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group (grp) | bool | ||
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groupIndex (gri) | int | ||
This flag specifies a multiple number of clips to be added or removed from a group.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
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groupName (gn) | unicode | ||
This flag is used to specify the group that should be added to. If no group by that name exists and new group is created with that name. By default if this is not specified a new group will be created. |
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hold (ph) | time | ||
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insertTrack (it) | int | ||
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instance (instance) | unicode | ||
Create an instanced copy of the named clip. An instanced clip is one that is linked to an original clip. Thus, changes to the animation curve of the original curve will also modify all instanced clips. The name of the instanced clip is returned as a string. |
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listCurves (lc) | bool | ||
This flag is used to list the animation curves associated with a clip. It should be used in conjunction with the clipIndex flag, which specifies the clip of interest. |
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listPairs (lp) | bool | ||
This query only flag returns a string array containing the channels in a character that are used by a clip and the names of the animation curves that drive the channels. Each string in the string array consists of the name of a channel, a space, and the name of the animation curve animating that channel. This flag must be used with the ci/clipIndex flag. |
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lock (l) | bool | ||
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mute (m) | bool | ||
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name (n) | unicode | ||
This flag is used to query the name of the clip node associated with the specified clip index, or to specify the name of the instanced clip during instancing. In query mode, this flag can accept a value. |
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postCycle (poc) | float | ||
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preCycle (prc) | float | ||
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remove (rm) | bool | ||
This flag is used to remove a clip from the timeline. It must be used in conjunction with the ci/clipIndex flag. The specified clip will be removed from the timeline, but will still exist in the library and any instanced clips will remain in the timeline. To permanently remove a clip from the scene, the clip command should be used instead. |
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removeBlend (rb) | int, int | ||
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removeEmptyTracks (ret) | bool | ||
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removeTrack (rt) | int | ||
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rotationsAbsolute (ra) | bool | ||
Set all channels except rotations to be calculated with relative offsets. Rotation channels will be calculated with absolute offsets. This flag cannot be used in conjunction with the aa/allAbsolute, ar/allRelative or da/defaultAbsolute flags. |
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scale (sc) | float | ||
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shift (sh) | int | ||
This flag allows multiple clips to be shifted by a certain number of tracks and works in conjunction with the shiftIndex flag. The flag specifies the number of tracks to shift the associated clips. Positive values shift the clips down an negative values shift the clips up. |
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shiftIndex (shi) | int | ||
This flag allows multiple clips to be shifted by a certain number of tracks and works in conjunction with the shiftAmount flag. The flag specifies the index of the clip to shift. This flag can be used multiple times on the command line to specify a number of clips to shift. |
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solo (so) | bool | ||
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sourceClipName (scn) | bool | ||
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sourceEnd (se) | time | ||
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sourceStart (ss) | time | ||
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start (s) | time | ||
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track (t) | int | ||
Specify the track to operate on. For example, which track to place a clip on, which track to mute/lock/solo. In query mode, it may be used in conjuction with the clipIndex flag to return the track number of a clip, where track 1 is the first track of the character. In query mode, this flag can accept a value. |
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weight (w) | float | ||
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weightStyle (ws) | int | ||
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Derived from mel command maya.cmds.clipSchedule
Example:
import pymel.core as pm
# First, create a character to hold the clips. The character will be
# a 3-bone skeleton named "arm".
#
pm.select( d=True )
pm.joint( p=(0, 0, 0) )
# Result: nt.Joint(u'joint1') #
pm.joint( p=(0, 4, 0) )
# Result: nt.Joint(u'joint2') #
pm.joint( 'joint1', e=True, zso=True, oj='xyz' )
# Result: nt.Joint(u'joint2') #
pm.joint( p=(0, 8, -1) )
# Result: nt.Joint(u'joint3') #
pm.joint( 'joint2', e=True, zso=True, oj='xyz' )
# Result: nt.Joint(u'joint3') #
pm.joint( p=(0, 9, -2) )
# Result: nt.Joint(u'joint4') #
pm.joint( 'joint3', e=True, zso=True, oj='xyz' )
# Result: nt.Joint(u'joint4') #
pm.select( 'joint1', 'joint2', 'joint3', r=True )
pm.character( name='arm' )
# Result: nt.Character(u'arm') #
# Create some animation for the character. For this example the animation will
# be quite trivial.
#
pm.select( 'joint3', r=True )
pm.currentTime( 0 )
# Result: 0.0 #
pm.setKeyframe( 'joint3.rx' )
# Result: 1 #
pm.currentTime( 10 )
# Result: 10.0 #
pm.setKeyframe( 'joint3.rx', v=90 )
# Result: 1 #
pm.currentTime( 20 )
# Result: 20.0 #
pm.setKeyframe( 'joint3.rx', v=0 )
# Result: 1 #
# Create a clip for the current animation named "handWave"
#
pm.clip( 'arm', startTime=0, endTime=20, name='handWave' )
# Result: [u'handWave'] #
# Query the name of the clipScheduler for this character
#
pm.character( 'arm', query=True, sc=True )
# Result: u'armScheduler1' #
# Result: armScheduler1
# Create a 2nd animation for the character.
#
pm.select( 'joint2', r=True )
pm.currentTime( 0 )
# Result: 0.0 #
pm.setKeyframe( 'arm' )
# Result: 30 #
pm.currentTime( 10 )
# Result: 10.0 #
pm.setKeyframe( 'joint2.rx', v=45 )
# Result: 1 #
pm.setKeyframe( 'joint2.ry', v=-20 )
# Result: 1 #
pm.currentTime( 20 )
# Result: 20.0 #
pm.setKeyframe( 'joint2.rx', v=0 )
# Result: 1 #
pm.setKeyframe( 'joint2.ry', v=20 )
# Result: 1 #
# Create a clip for the current animation named "elbowWave"
#
pm.clip( 'arm', startTime=0, endTime=20, name='elbowWave' )
# Result: [u'elbowWave'] #
# Instance handeWave at time 10
#
pm.clipSchedule( 'armScheduler1', instance='handWave', s=10 )
# Result: u'handWave1' #
# Query the clip index of the latest instance of handWave. Each instance
# of a clip received a unique clipIndex. The clip index is used to
# edit and query data for existing clips.
#
pm.clipSchedule( 'armScheduler1', name='handWave1', query=True, ci=True )
# Result: u'elbowWave' #
# Query whether the clip associated with index 2 is enabled or not
#
pm.clipSchedule( 'armScheduler1', ci=2, query=True, enable=True )
# Result: True #
# Query the name of the clip associated with index 2
#
pm.clipSchedule( 'armScheduler1', ci=2, query=True, n=True )
# Result: u'handWave1' #
# Query the weight of the clip associated with index 2
#
pm.clipSchedule( 'armScheduler1', ci=2, query=True, weight=True )
# Result: 1.0 #
# Modify the elbowWave clip to start at frame 10 instead of frame 0
#
pm.clipSchedule( 'armScheduler1', start=10, ci=1 )
# Trim the start of the elbowWave clip to
# use the animation starting at frame 5 instead 0
#
pm.clipSchedule( 'armScheduler1', sourceStart=5, ci=1 )
# Trim the end of the elbowWave clip to
# use the animation up to frame 15 instead 20
#
pm.clipSchedule( 'armScheduler1', sourceEnd=15, ci=1 )
# Modify the handWave clip to have two cycles instead of 1
#
pm.clipSchedule( 'armScheduler1', postCycle=1, ci=0 )
# list the animation curves associated with a particular clip
#
pm.clipSchedule( 'armScheduler1', ci=2, listCurves=True )
# Result: [u'arm_joint3_rotateX'] #
# Move a particular clip to a particular track
#
pm.clipSchedule( 'armScheduler1', track=2, ci=0 )
# Add a blend between clips 1 and 2
#
pm.clipSchedule( 'armScheduler1', b=(1, 2) )
# Query the name of the blendNode between clips 1 and 2
#
pm.clipSchedule( 'armScheduler1', q=True, bn=(1, 2) )
# Result: [u'animBlendInOut1'] #
# Lock the first track and then query its state
#
pm.clipSchedule( 'armScheduler1', track=1, e=True, lock=1 )
pm.clipSchedule( 'armScheduler1', track=1, query=True, lock=True )
# Result: True #
# Query the existing clips in the scheduler.
# In query mode, returns an array of strings in this form:
# (clipName,index,start,sourceStart,sourceEnd,scale,preCycle,postCycle,hold)
#
# In this case there are three scheduled clips:
# 2 instances of "handWave" and 1 of "elbowWave". The clip indices for "handWave" are 0
# and 3. The clip index for "elbowWave" is 2. Note that the clip indices can be sparse
# since a clip maintains its index as long as it is in the schedule (the TraX editor).
#
pm.clipSchedule( 'armScheduler1', query=True )
# Result: [u'handWave,0,0.000000,0.000000,20.000000,1.000000,0.000000,1.000000,0.000000\n', u'elbowWave,1,10.000000,5.000000,15.000000,1.000000,0.000000,0.000000,0.000000\n', u'handWave1,2,10.000000,0.000000,20.000000,1.000000,0.000000,0.000000,0.000000\n'] #
# Result: handWave,0,0.000000,0.000000,20.000000,1.000000,0.00000,2.00000 elbowWave,1,0.000000,5.000000,15.000000,1.000000,0.00000,1.00000 handWave,2,10.000000,0.000000,20.000000,1.000000,0.00000,1.00000
#
# Shift clips 1 and 2 up 3 tracks
#
pm.clipSchedule( 'armScheduler1', sh=-3, shi=1, shi=2 )
# Print out which anim curves animate which channels for the
# clip with an index of 2.
#
out = pm.clipSchedule('armScheduler1' ,ci=2, query=True, lp=True)
for pair in out:
print pair