This command creates and edits animation layers.
| Long name (short name) | Argument Types | Properties | |
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| addRelatedKG (akg) | bool |
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| addSelectedObjects (aso) | bool |
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| affectedLayers (afl) | bool |
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| animCurves (anc) | bool |
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| attribute (at) | unicode |
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| baseAnimCurves (bac) | bool |
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| bestAnimLayer (blr) | bool |
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In query mode returns the best anim layers for keying for the selected objects. If used in conjunction with -at, will return the best anim layers for keying for the specific plugs (attributes) specified. |
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| bestLayer (bl) | bool |
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| blendNodes (bld) | bool |
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| children (c) | unicode |
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| collapse (col) | bool |
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| copy (cp) | unicode |
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| copyAnimation (ca) | unicode |
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| copyNoAnimation (cna) | unicode |
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| excludeBoolean (ebl) | bool |
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| excludeDynamic (edn) | bool |
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| excludeEnum (een) | bool |
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| excludeRotate (ert) | bool |
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| excludeScale (esc) | bool |
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| excludeTranslate (etr) | bool |
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| excludeVisibility (evs) | bool |
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| exists (ex) | bool |
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| extractAnimation (ea) | unicode |
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| findCurveForPlug (fcv) | unicode |
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finds the parameter curve containing the animation data for the specified plug on the given layer.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
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| forceUIRebuild (fur) | bool |
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| forceUIRefresh (uir) | bool |
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| layeredPlug (lp) | unicode |
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| lock (l) | bool |
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| moveLayerAfter (mva) | unicode |
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| moveLayerBefore (mvb) | unicode |
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| mute (m) | bool |
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| override (o) | bool |
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| parent (p) | unicode |
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| passthrough (pth) | bool |
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| preferred (prf) | bool |
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| removeAllAttributes (raa) | bool |
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| removeAttribute (ra) | unicode |
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| root (r) | unicode |
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| selected (sel) | bool |
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| solo (s) | bool |
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| weight (w) | float |
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| writeBlendnodeDestinations (wbd) | bool |
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In edit mode writes the destination plugs of the blend nodes that belong to the layer into the blend node. This is used for layer import/export purposes and is not for general use. |
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Derived from mel command maya.cmds.animLayer
Example:
import pymel.core as pm
pm.animLayer("layer1", mute=True, solo=True, override=True, passthrough=False, lock=True)
# Result: nt.AnimLayer(u'layer1') #
pm.animLayer("layer1", query=True, mute=True)
# Result: True #
pm.animLayer("layer1", query=True, solo=True)
# Result: True #
pm.animLayer("layer1", query=True, override=True)
# Result: True #
pm.animLayer("layer1", query=True, passthrough=True)
# Result: False #
pm.animLayer("layer1", query=True, lock=True)
# Result: True #
pm.animLayer("layer1", query=True, parent=True)
# Result: nt.AnimLayer(u'BaseAnimation') #