Return type: | MeshVertex list |
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Reset the geom pointer in the MItMeshVertex . If you’re using MFnMesh to update Normals or Color per vertex while iterating, you must call geomChanged on the iteratior immediately after the MFnMesh call to make sure that your geometry is up to date. A crash may result if this method is not called. A similar approach must be taken for updating upstream vertex tweaks with an MPlug . After the update, call this method. Derived from api method maya.OpenMaya.MItMeshVertex.geomChanged
Undo is not currently supported for this method
This method returns the colorIndices into the color array see MFnMesh::getColors() of the current vertex.
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Return type: | int list |
Derived from api method maya.OpenMaya.MItMeshVertex.getColorIndices
This method gets the colors of the current vertex for each face it belongs to. If no colors are assigned to the vertex at all, the return values will be (-1 -1 -1 1). If some but not all of the vertex/face colors have been explicitly set, the ones that have not been set will be (0, 0, 0, 1).
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Return type: | Color list |
Derived from api method maya.OpenMaya.MItMeshVertex.getColors
Return the normal or averaged normal if unshared of the current vertex.
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Return type: | Vector |
Derived from api method maya.OpenMaya.MSpace.getNormal
This method returns the normal indices of the face/vertex associated with the current vertex.
Return type: | int list |
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Derived from api method maya.OpenMaya.MItMeshVertex.getNormalIndices
Return the normals of the current vertex for all faces
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Return type: | Vector list |
Derived from api method maya.OpenMaya.MSpace.getNormals
Return the position of the current vertex in the specified space. Object space ignores all transformations for the polygon, world space includes all such transformations.
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Return type: | Point |
Derived from api method maya.OpenMaya.MSpace.position
Get the shared UV value at this vertex
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Return type: | (float, float) |
Derived from api method maya.OpenMaya.MItMeshVertex.getUV
This method returns the uv indices into the normal array see MFnMesh::getUVs() of the current vertex.
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Return type: | int list |
Derived from api method maya.OpenMaya.MItMeshVertex.getUVIndices
Get the UV values for all mapped faces at the current vertex. If at least one face was mapped the method will succeed.
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Return type: | (float list, float list, int list) |
Derived from api method maya.OpenMaya.MItMeshVertex.getUVs
This method determines whether the current Vertex has a color set for one or more faces.
Return type: | bool |
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Derived from api method maya.OpenMaya.MItMeshVertex.hasColor
pass a component of type MeshVertex, MeshEdge, MeshFace, with a single element
Return type: | bool |
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This method determines whether the given edge contains the current vertex
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Return type: | bool |
Derived from api method maya.OpenMaya.MItMeshVertex.connectedToEdge
This method determines whether the given face contains the current vertex
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Return type: | bool |
Derived from api method maya.OpenMaya.MItMeshVertex.connectedToFace
This method determines whether the current vertex is on a Boundary
Return type: | bool |
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Derived from api method maya.OpenMaya.MItMeshVertex.onBoundary
This Method checks for the number of connected Edges on this vertex
Return type: | int |
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Derived from api method maya.OpenMaya.MItMeshVertex.numConnectedEdges
This Method checks for the number of Connected Faces
Return type: | int |
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Derived from api method maya.OpenMaya.MItMeshVertex.numConnectedFaces
This method returns the number of unique UVs mapped on this vertex
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Return type: | int |
Derived from api method maya.OpenMaya.MItMeshVertex.numUVs
Set the position of the current vertex in the given space.
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Derived from api method maya.OpenMaya.MSpace.setPosition
Set the shared UV value at this vertex
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Derived from api method maya.OpenMaya.MItMeshVertex.setUV
Set the UV value for the specified faces at the current vertex. If the face is not already mapped, the value will not be set. If at least ne face was previously mapped, the method should succeed. If no faces were mapped, the method will fail.
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Derived from api method maya.OpenMaya.MItMeshVertex.setUVs
Translate the current vertex by the amount specified by the given vector.
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Derived from api method maya.OpenMaya.MSpace.translateBy
Undo is not currently supported for this method
Signal that this polygonal surface has changed and needs to redraw itself. Derived from api method maya.OpenMaya.MItMeshVertex.updateSurface
Undo is not currently supported for this method