ジャンプ先: 概要. 戻り値. キーワード. 関連. フラグ. Python 例.
clip([absolute=boolean], [absoluteRotations=boolean], [active=string], [addTrack=boolean], [allAbsolute=boolean], [allClips=boolean], [allRelative=boolean], [allSourceClips=boolean], [animCurveRange=boolean], [character=boolean], [constraint=boolean], [copy=boolean], [defaultAbsolute=boolean], [duplicate=boolean], [endTime=time], [expression=boolean], [ignoreSubcharacters=boolean], [isolate=boolean], [leaveOriginal=boolean], [mapMethod=string], [name=string], [newName=string], [paste=boolean], [pasteInstance=boolean], [remove=boolean], [removeTrack=boolean], [rotationOffset=[float, float, float]], [rotationsAbsolute=boolean], [scheduleClip=boolean], [sourceClipName=boolean], [split=time], [startTime=time], [translationOffset=[float, float, float]], [useChannel=string])
注: オブジェクトの名前と引数を表す文字列は、カンマで区切る必要があります。これはシノプシスに示されていません。
clip は、取り消し可能、照会可能、および編集可能です。
このコマンドを使用して、キャラクタ クリップを作成、編集、照会します。
照会モードでは、戻り値のタイプは照会されたフラグに基づきます。
character, clip, animation
bakeClip, character, characterMap, clipEditor, clipSchedule, pose
absolute, absoluteRotations, active, addTrack, allAbsolute, allClips, allRelative, allSourceClips, animCurveRange, character, constraint, copy, defaultAbsolute, duplicate, endTime, expression, ignoreSubcharacters, isolate, leaveOriginal, mapMethod, name, newName, paste, pasteInstance, remove, removeTrack, rotationOffset, rotationsAbsolute, scheduleClip, sourceClipName, split, startTime, translationOffset, useChannel
フラグはコマンドの作成モードで表示できます
|
フラグはコマンドの編集モードで表示できます
|
フラグはコマンドの照会モードで表示できます
|
フラグに複数の引数を指定し、タプルまたはリストとして渡すことができます。
|
import maya.cmds as cmds
# First, create a character to hold the clips. The character will be
# a 3-bone skeleton named "arm".
#
cmds.select( d=True )
cmds.joint( p=(0, 0, 0) )
cmds.joint( p=(0, 4, 0) )
cmds.joint( 'joint1', e=True, zso=True, oj='xyz' )
cmds.joint( p=(0, 8, -1) )
cmds.joint( 'joint2', e=True, zso=True, oj='xyz' )
cmds.joint( p=(0, 9, -2) )
cmds.joint( 'joint3', e=True, zso=True, oj='xyz' )
cmds.select( 'joint1', 'joint2', 'joint3', r=True )
cmds.character( name='arm' )
# Create some animation for the character. For this example the animation will
# be quite trivial.
#
cmds.select( 'joint3', r=True )
cmds.currentTime( 0 )
cmds.setKeyframe( 'joint3.rx' )
cmds.currentTime( 10 )
cmds.setKeyframe( 'joint3.rx', v=90 )
cmds.currentTime( 20 )
cmds.setKeyframe( 'joint3.rx', v=0 )
# Create a clip for the current animation named "handWave"
#
cmds.clip( 'arm', startTime=0, endTime=20, name='handWave' )
# Create a 2nd animation for the character.
#
cmds.select( 'joint2', r=True )
cmds.currentTime( 0 )
cmds.setKeyframe( 'joint2.rx' )
cmds.setKeyframe( 'joint2.ry', v=20 )
cmds.currentTime( 10 )
cmds.setKeyframe( 'joint2.rx', v=45 )
cmds.setKeyframe( 'joint2.ry', v=-20 )
cmds.currentTime( 20 )
cmds.setKeyframe( 'joint2.rx', v=0 )
cmds.setKeyframe( 'joint2.ry', v=20 )
# Create a clip for the current animation named "elbowWave"
#
cmds.clip( 'arm', startTime=0, endTime=20, name='elbowWave' )
# Query the existing source clips
#
cmds.clip( 'arm', query=True, n=True )
# Result:[u'handWaveSource', u'elbowWaveSource'] #
# Query the active clip. Note that the default clip is always active unless
# another clip has been specified as active. This means that new keyframes
# always go into the default clip unless you make another clip active.
#
cmds.clip( 'arm', query=True, active=True )
# Result: default #
# Duplicate the clip named "elbowWaveSource" on the character named "arm" and
# place the duplicate in the schedule at a start time of 50
#
cmds.clip( 'arm', duplicate=True, name='elbowWaveSource', s=50 )
# Duplicate the clip named "wiggle" on the character named "arm" and
# do not place the duplicate in the schedule
#
cmds.clip( 'arm', duplicate=True, sc=False, name='wiggle' )
# Remove the clip from the character altogether. All instances of the clip will be
# removed from the schedule and deleted from the library.
#
cmds.clip( 'arm', rm=True, name='elbowWaveSource')
# Make the handWave clip active. This means that any new keyframes get
# placed in the handWave clip, and modifications to existing handWave
# keyframes can be made.
#
cmds.clip( 'arm', edit=True, active='handWave' )
# Split the clip named "handWave" into two clips at time 10
#
cmds.clip( 'arm', split=10, name='handWave' )
# Query the startTime of a clip. This is the start frame of the animation
# curve range of the clip, and may differ from the scheduled time of the clip,
# which is accessed using the clipSchedule command.
#
cmds.clip( 'arm', name='handWave', query=True, s=True )