ジャンプ先: 概要. 戻り値. キーワード. 関連. フラグ. MEL 例.
clipSchedule [-absolute boolean] [-absoluteRotations boolean] [-allAbsolute] [-allRelative] [-blend uint uint] [-blendNode uint uint] [-blendUsingNode string] [-character] [-clipIndex uint] [-cycle float] [-defaultAbsolute] [-enable boolean] [-group boolean] [-groupIndex uint] [-groupName string] [-hold time] [-insertTrack uint] [-instance string] [-listCurves] [-listPairs] [-lock boolean] [-mute boolean] [-name string] [-postCycle float] [-preCycle float] [-remove] [-removeBlend uint uint] [-removeEmptyTracks] [-removeTrack uint] [-rotationsAbsolute] [-scale float] [-shift int] [-shiftIndex uint] [-solo boolean] [-sourceClipName] [-sourceEnd time] [-sourceStart time] [-start time] [-track uint] [-weight float] [-weightStyle uint]
clipSchedule は、取り消し可能、照会可能、および編集可能です。
このコマンドを使用して、Trax エディタのクリップとブレンドを作成、編集、照会します。これは、キャラクタにアタッチされた clipScheduler ノードに動作します。照会モードでフラグを指定していない場合、次の形式の文字配列を返します: (clipName,clipIndex,clipStart,clipSourceStart,clipSourceEnd,clipScale,clipPreCycle,clipPostCycle,clipHold)string | クリップ名 |
照会モードでは、戻り値のタイプは照会されたフラグに基づきます。
ロング ネーム(ショート ネーム) | 引数タイプ | プロパティ | ||
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-clipIndex(-ci)
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uint
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-start(-s)
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time
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-sourceStart(-ss)
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time
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-sourceEnd(-se)
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time
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-preCycle(-prc)
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float
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-postCycle(-poc)
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float
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-hold(-ph)
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time
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-scale(-sc)
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float
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-absolute(-abs)
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boolean
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-absoluteRotations(-abr)
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boolean
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-allAbsolute(-aa)
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-allRelative(-ar)
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-rotationsAbsolute(-ra)
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-defaultAbsolute(-da)
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-instance(-in)
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string
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-remove(-rm)
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-enable(-en)
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boolean
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-blend(-b)
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uint uint
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-blendUsingNode(-bun)
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string
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-blendNode(-bn)
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uint uint
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-removeBlend(-rb)
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uint uint
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-character(-ch)
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-listCurves(-lc)
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-name(-n)
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string
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-sourceClipName(-scn)
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-weight(-w)
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float
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-weightStyle(-ws)
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uint
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-lock(-l)
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boolean
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-solo(-so)
|
boolean
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-mute(-m)
|
boolean
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-track(-t)
|
uint
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-insertTrack(-it)
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uint
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-removeTrack(-rt)
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uint
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-removeEmptyTracks(-ret)
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-shiftIndex(-shi)
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uint
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-shift(-sh)
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int
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-listPairs(-lp)
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-cycle(-c)
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float
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-group(-grp)
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boolean
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-groupName(-gn)
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string
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-groupIndex(-gri)
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uint
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フラグはコマンドの作成モードで表示できます | フラグはコマンドの編集モードで表示できます |
フラグはコマンドの照会モードで表示できます | コマンド内でフラグを複数回使用できます。 |
// First, create a character to hold the clips. The character will be // a 3-bone skeleton named "arm". // select -d; joint -p 0 0 0 ; joint -p 0 4 0 ; joint -e -zso -oj xyz joint1; joint -p 0 8 -1 ; joint -e -zso -oj xyz joint2; joint -p 0 9 -2 ; joint -e -zso -oj xyz joint3; select -r joint1 joint2 joint3; character -name arm; // Create some animation for the character. For this example the animation will // be quite trivial. // select -r joint3; currentTime 0; setKeyframe joint3.rx; currentTime 10; setKeyframe -v 90 joint3.rx; currentTime 20; setKeyframe -v 0 joint3.rx; // Create a clip for the current animation named "handWave" // clip -startTime 0 -endTime 20 -name "handWave" "arm"; // Query the name of the clipScheduler for this character // character -q -sc "arm"; // Result: armScheduler1 // Create a 2nd animation for the character. // select -r joint2; currentTime 0; setKeyframe "arm"; currentTime 10; setKeyframe -v 45 joint2.rx; setKeyframe -v -20 joint2.ry; currentTime 20; setKeyframe -v 0 joint2.rx; setKeyframe -v 20 joint2.ry; // Create a clip for the current animation named "elbowWave" // clip -startTime 0 -endTime 20 -name "elbowWave" "arm"; // Instance handeWave at time 10 // clipSchedule -instance handWave -s 10 "armScheduler1"; // Query the clip index of the latest instance of handWave. Each instance // of a clip received a unique clipIndex. The clip index is used to // edit and query data for existing clips. // clipSchedule -name handWave1 -q -ci armScheduler1; // Query whether the clip associated with index 2 is enabled or not // clipSchedule -ci 2 -q -enable "armScheduler1"; // Query the name of the clip associated with index 2 // clipSchedule -ci 2 -q -n "armScheduler1"; // Query the weight of the clip associated with index 2 // clipSchedule -ci 2 -q -weight "armScheduler1"; // Modify the elbowWave clip to start at frame 10 instead of frame 0 // clipSchedule -start 10 -ci 1 "armScheduler1"; // Trim the start of the elbowWave clip to // use the animation starting at frame 5 instead 0 // clipSchedule -sourceStart 5 -ci 1 "armScheduler1"; // Trim the end of the elbowWave clip to // use the animation up to frame 15 instead 20 // clipSchedule -sourceEnd 15 -ci 1 "armScheduler1"; // Modify the handWave clip to have two cycles instead of 1 // clipSchedule -postCycle 1 -ci 0 "armScheduler1"; // list the animation curves associated with a particular clip // clipSchedule -ci 2 -listCurves "armScheduler1"; // Move a particular clip to a particular track // clipSchedule -track 2 -ci 0 "armScheduler1"; // Add a blend between clips 1 and 2 // clipSchedule -b 1 2 "armScheduler1"; // Query the name of the blendNode between clips 1 and 2 // clipSchedule -bn 1 2 -q "armScheduler1"; // Lock the first track and then query its state // clipSchedule -track 1 -e -lock 1 "armScheduler1"; clipSchedule -track 1 -q -lock "armScheduler1"; // Query the existing clips in the scheduler. // In query mode, returns an array of strings in this form: // (clipName,index,start,sourceStart,sourceEnd,scale,preCycle,postCycle,hold) // // In this case there are three scheduled clips: // 2 instances of "handWave" and 1 of "elbowWave". The clip indices for "handWave" are 0 // and 3. The clip index for "elbowWave" is 2. Note that the clip indices can be sparse // since a clip maintains its index as long as it is in the schedule (the TraX editor). // clipSchedule -q "armScheduler1"; // Result: handWave,0,0.000000,0.000000,20.000000,1.000000,0.00000,2.00000 elbowWave,1,0.000000,5.000000,15.000000,1.000000,0.00000,1.00000 handWave,2,10.000000,0.000000,20.000000,1.000000,0.00000,1.00000 // // Shift clips 1 and 2 up 3 tracks // clipSchedule -sh -3 -shi 1 -shi 2 "armScheduler1"; // Print out which anim curves animate which channels for the // clip with an index of 2. // string $out[] = `clipSchedule -ci 2 -q -lp "armScheduler1"`; string $pair; for ($pair in $out) { string $buff[]; tokenize $pair " " $buff; print ($buff[1] + " animates " + $buff[0] + ".\n"); }