This command sets tolerances used by modelling operations that require a tolerance, such as surface fillet. Linear tolerance is also known as “positional” tolerance. Angular tolerance is also known as “tangential” tolerance. In query mode, return type is based on queried flag.
| Long name (short name) | Argument Types | Properties | |
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| angular (a) | float |
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| linear (l) | float |
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Derived from mel command maya.cmds.tolerance
Example:
import pymel.core as pm
pm.tolerance( linear=0.02 )# sets the tolerance to 0.02, in the current unit
pm.tolerance( linear='0.02cm' )# sets the tolerance to 0.02 cm
pm.tolerance( angular='0.02rad' )# sets the angle tolerance to 0.02 radians
pm.tolerance( q=True, linear=True )# returns the current tolerance in the current unit
# Result: 0.02 #
pm.tolerance( q=True, angular=True )# returns the current tolerance in the current unit
# Result: 1.1459155902616465 #