![](../gfx/array.gif) |
Array |
This attribute contains an array of values of the
specified type. Use the # construct in MEL to access the
individual elements of the array. |
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![](../gfx/output.gif) |
Output |
You can connect this attribute to an input of another
node. |
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![](../gfx/input.gif) |
Input |
You can connect an output of another node to this
attribute. |
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![](../gfx/connectable.gif) |
Connectable |
You can connect this attribute to a compatible
attribute of another node. |
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![](../gfx/storable.gif) |
Stored |
The value of this attribute is stored with the scene
file. |
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![](../gfx/keyable.gif) |
Keyable |
This attribute can be keyframed. |
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![](../gfx/hidden.gif) |
Hidden |
This attribute is not visible in the
attribute editor. |