This command creates a nameCommand object. Each nameCommand object can be connected to a hotkey. Thereafter, the nameCommand’s command string will be executed whenever the hotkey is pressed (or released, as specified by the user).
Long name (short name) | Argument Types | Properties | |
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annotation (ann) | unicode | ||
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command (c) | script | ||
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data1 (da1) | unicode | ||
data2 (da2) | unicode | ||
data3 (da3) | unicode | ||
These are optional, user-defined data strings that are attached to the nameCommand object. They can be edited or queried using the assignCommand command.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
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default (d) | bool | ||
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sourceType (stp) | unicode | ||
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Derived from mel command maya.cmds.nameCommand
Example:
import pymel.core as pm
# Create a nameCommand object.
#
pm.nameCommand( 'circleToolNameCommand', ann='The Circle Tool', c='pm.setToolTo("circleContext")' )
# Result: u'circleToolNameCommand' #
# Now map the nameCommand to a hotkey.
#
pm.hotkey( keyShortcut='F5', altModifier=True, name='circleToolNameCommand' )