Use this command to map a directory to another directory. The first argument is the directory to map, and the second is the destination directory to map to. Directories must both be absolute paths, and should be separated with forward slashes (‘/’). The mapping is case-sensitive on all platforms. This command can be useful when moving projects to another machine where some textures may not be contained in the Maya project, or when a texture archive moves to a new location. This command is not necessary when moving a (self-contained) project from one machine to another - instead copy the entire project over and set the Maya project to the new location. For one-time directory moves, if the command is enabled and the mapping configured correctly, when a scene is opened and saved the mapped locations will be reflected in the filenames saved with the file. To set up a permanent mapping the command should be enabled and the mappings set up in a script which is executed every time you launch Maya (userSetup.mel is sourced on startup). The directory mappings and enabled state are not preserved between Maya sessions. This command requires one “main” flag that specifies the action to take. Flags are:-[m|um|gmd|gam|cd|en]
Long name (short name) | Argument Types | Properties | |
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convertDirectory (cd) | unicode | ||
Convert a file or directory. Returns the name of the mapped file or directory, if the command is enabled. If the given string contains one of the mapped directories, the return value will have that substring replaced with the mapped one. Otherwise the given argument string will be returned. If the command is disabled the given argument is always returned. Checks are not made for whether the file or directory exists. If the given string is a directory it should have a trailing ‘/’.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
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enable (en) | bool | ||
Enable directory mapping. Directory mapping is off when you start Maya. If enabled, when opening Maya scenes, file texture paths (and other file paths) will be converted when the scene is opened. The -cd flag only returns mapped directories when -enable is true. Query returns whether mapping has been enabled. |
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getAllMappings (gam) | bool | ||
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getMappedDirectory (gmd) | unicode | ||
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mapDirectory (m) | unicode, unicode | ||
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unmapDirectory (um) | unicode | ||
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Derived from mel command maya.cmds.dirmap
Example:
import pymel.core as pm
pm.dirmap( en=True )
pm.dirmap( m=('/usr/maya/textures', '/share/store/textures') )
pm.dirmap( cd='/usr/maya/textures/characters/skin1.iff' )
# Result: u'/share/store/textures/characters/skin1.iff' #
# Result: /share/store/textures/characters/skin1.iff"
pm.dirmap( m=('D:/mySoundfiles', '/usr/me/sounds') )
pm.dirmap( cd='D:/mySoundfiles/' )
# Result: u'/usr/me/sounds/' #
# Result: /usr/me/sounds/