This command is used to query and edit memberships to render layers. Only transform and geometry nodes may be members. At render time, all descendants of the members of a render layer will also be included in the render layer.
Long name (short name) | Argument Types | Properties | |
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fullNames (fn) | bool | ||
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noRecurse (nr) | bool | ||
If set then only add selected objects to the render layer. Otherwise all descendants of the selected objects will also be added. This flag may be applied to adding or removing objects from the layer. |
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remove (r) | bool | ||
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Derived from mel command maya.cmds.editRenderLayerMembers
Example:
import pymel.core as pm
pm.editRenderLayerMembers( 'layer1', 'sphere1', 'cone1' )
# Result : 4
pm.editRenderLayerMembers( 'layer1', query=True )
# Result : sphere1 sphere1Shape cone1 cone1Shape
pm.editRenderLayerMembers( 'layer1', 'expression1', 'sphere2' )
# Result : 2
pm.editRenderLayerMembers( 'layer1', 'sphere1', remove=True)
# Result : 2