Projects a map onto an object, using an orthogonal projection. The piece of the map defined from isu, isv, icx, icy area, is placed at pcx, pcy, pcz location.
Long name (short name) | Argument Types | Properties | |
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caching (cch) | bool | ||
constructionHistory (ch) | bool | ||
createNewMap (cm) | bool | ||
This flag when set true will create a new map with a the name passed in, if the map does not already exist.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
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imageCenter (ic2) | float, float | ||
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imageCenterX (icx) | float | ||
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imageCenterY (icy) | float | ||
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imageScale (is2) | float, float | ||
This flag specifies the UV scale : Enlarges or reduces the 2D version of the model in U or V space relative to the 2D centerpoint.C: Default is 1.0 1.0.Q: When queried, this flag returns a float[2]. |
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imageScaleU (isu) | float | ||
This flag specifies the U scale : Enlarges or reduces the 2D version of the model in U space relative to the 2D centerpoint.C: Default is 1.0.Q: When queried, this flag returns a float. |
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imageScaleV (isv) | float | ||
This flag specifies the V scale : Enlarges or reduces the 2D version of the model in V space relative to the 2D centerpoint.C: Default is 1.0.Q: When queried, this flag returns a float. |
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insertBeforeDeformers (ibd) | bool | ||
This flag specifies if the projection node should be inserted before or after deformer nodes already applied to the shape. Inserting the projection after the deformer leads to texture swimming during animation and is most often undesirable.C: Default is on. |
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keepImageRatio (kir) | bool | ||
mapDirection (md) | unicode | ||
This flag specifies the mapping direction.’x’, ‘y’ and ‘z’ projects the map along the corresponding axis.’c’ projects along the current camera viewing direction.’p’ does perspective projection if current camera is perspective.’b’ projects along the best plane fitting the objects selected. |
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name (n) | unicode | ||
nodeState (nds) | int | ||
projectionCenter (pc) | float, float, float | ||
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projectionCenterX (pcx) | float | ||
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projectionCenterY (pcy) | float | ||
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projectionCenterZ (pcz) | float | ||
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projectionHeight (ph) | float | ||
projectionScale (ps) | float, float | ||
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projectionWidth (pw) | float | ||
rotate (ro) | float, float, float | ||
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rotateX (rx) | float | ||
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rotateY (ry) | float | ||
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rotateZ (rz) | float | ||
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rotationAngle (ra) | float | ||
This flag specifies the rotation angle in the mapping space. When the angle is positive, then the map rotates counterclockwise on the mapped model, whereas when it is negative then the map rotates lockwise on the mapped model.C: Default is 10.0.Q: When queried, this flag returns a float. |
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smartFit (sf) | bool | ||
worldSpace (ws) | bool | ||
This flag specifies which reference to use. If “on” : all geometrical values are taken in world reference. If “off” : all geometrical values are taken in object reference.C: Default is “off”.Q: When queried, this flag returns an int. |
Derived from mel command maya.cmds.subdPlanarProjection
Example:
import pymel.core as pm
# Create a cube
mel.eval( "createSubdCubeProc" )
# Layout all UVs in the texture plane.
pm.subdPlanarProjection( 'subdivCube1.smf[*][*]', rx=90, ra=45.0, pc= (0, 0, 0), imageScale=(0.5, 0.5))
# Result: [u'subdPlanarProj1'] #