Splits a series of ring edges of connected quads and inserts connecting edges between them.
Long name (short name) | Argument Types | Properties | |
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adjustEdgeFlow (aef) | float | ||
caching (cch) | bool | ||
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constructionHistory (ch) | bool | ||
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. |
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direction (dr) | bool | ||
The direction to associate the absoluteWeights on the edge. By toggling the boolean value, the new edges can be positioned either to the start or the end vertex of the edge thats split.Default is on |
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divisions (div) | int | ||
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enableProfileCurve (epc) | bool | ||
fixQuads (fq) | bool | ||
insertWithEdgeFlow (ief) | bool | ||
name (n) | unicode | ||
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nodeState (nds) | int | ||
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
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profileCurveInputOffset (pio) | float | ||
profileCurveInputScale (pis) | float | ||
profileCurve_FloatValue (pfv) | float | ||
profileCurve_Interp (pi) | int | ||
profileCurve_Position (pp) | float | ||
rootEdge (re) | int | ||
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smoothingAngle (sma) | float | ||
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splitType (stp) | int | ||
Choose between 3 different types of splits. If this is set to 0 then the split type will be absolute. This is where each of the splits will maintain an equal distance from the associated vertices. If this set to 1 then the split type will be relative. This is where each split will be made at an equal percentage along the length of the edge. If this is set to 2 then the edge will be split one or more times. The number of times is controlled by the -div/-divisions flag. For an absolute or relative type of split the user can adjust the weight to position where the split occurrs. If the split is a multi split then the splits will be spaced out evenly. |
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useEqualMultiplier (uem) | bool | ||
useFaceNormalsAtEnds (fne) | bool | ||
weight (wt) | float | ||
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worldSpace (ws) | bool | ||
Derived from mel command maya.cmds.polySplitRing
Example:
import pymel.core as pm
pm.polyCube()
pm.select('pCube1.e[0:3]')
pm.polySplitRing( sma=180, wt=0.2)