Extract facets. Faces can be extracted separately or together, and manipulations can be performed either in world or object space.
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| attraction (att) | float |
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| caching (cch) | bool |
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| constructionHistory (ch) | bool |
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Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. |
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| duplicate (dup) | bool |
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| gain (ga) | float | ||
| gravity (g) | float, float, float |
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| gravityX (gx) | float |
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| gravityY (gy) | float |
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| gravityZ (gz) | float |
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| keepFacesTogether (kft) | bool |
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This flag specifies how to chip off facets. If “on”, facets are pulled together (connected ones stay connected), otherwise they are pulled independentely.C: Default is “on”.Q: When queried, this flag returns an int. |
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| keepFacetTogether (xft) | bool | ||
| localCenter (lc) | int | ||
| localDirection (ld) | float, float, float |
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| localDirectionX (ldx) | float |
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| localDirectionY (ldy) | float |
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| localDirectionZ (ldz) | float |
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| localRotate (lr) | float, float, float |
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This flag specifies the local rotations : (slantRot, slantRoll, twistRot).C: Default is 0.0 0.0 0.0.Q: When queried, this flag returns a float[3]. Local rotation (slantRot, slantRoll, twistRot). |
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| localRotateX (lrx) | float |
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| localRotateY (lry) | float |
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| localRotateZ (lrz) | float |
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| localScale (ls) | float, float, float |
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| localScaleX (lsx) | float |
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| localScaleY (lsy) | float |
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| localScaleZ (lsz) | float |
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| localTranslate (lt) | float, float, float |
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| localTranslateX (ltx) | float |
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| localTranslateY (lty) | float |
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| localTranslateZ (ltz) | float |
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| magnX (mx) | float |
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| magnY (my) | float |
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| magnZ (mz) | float |
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| magnet (m) | float, float, float |
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| name (n) | unicode |
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| nodeState (nds) | int |
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Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
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| offset (off) | float |
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| pivot (pvt) | float, float, float |
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| pivotX (pvx) | float |
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| pivotY (pvy) | float |
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| pivotZ (pvz) | float |
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| random (ran) | float |
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| rotate (ro) | float, float, float |
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| rotateX (rx) | float |
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| rotateY (ry) | float |
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| rotateZ (rz) | float |
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| scale (s) | float, float, float |
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| scaleX (sx) | float |
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| scaleY (sy) | float |
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| scaleZ (sz) | float |
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| translate (t) | float, float, float |
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| translateX (tx) | float |
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| translateY (ty) | float |
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| translateZ (tz) | float |
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| weight (w) | float |
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| worldSpace (ws) | bool |
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This flag specifies which reference to use. If “on” : all geometrical values are taken in world reference. If “off” : all geometrical values are taken in object reference.C: Default is “off”.Q: When queried, this flag returns an int. |
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Derived from mel command maya.cmds.polyChipOff
Example:
import pymel.core as pm
# Duplicate
pm.polyPlane( n='plg', w=10, h=10 )
pm.polyChipOff( 'plg.f[71:72]', 'plg.f[81:82]', dup=True, ltz=1 )
#facets are duplicated and translated in local space
# Extract
pm.polyChipOff( 'plg.f[11:12]', 'plg.f[21:22]', dup=False, ty=1 )
#facets are extracted and translated in world space
# Separate
pm.polyChipOff( 'plg.f[15:16]', 'plg.f[23:24]', dup=False, kft=False, ls=(.5, .5, 0) )
#facets are extracted then scaled separately
# Together
pm.polyChipOff( 'plg.f[73:74]', 'plg.f[83:84]', dup=False, kft=True, ls=(.5, .5, 0) )
#facets are extracted then scaled together