This attach command is used to attach surfaces. Once the surfaces are attached, there will be multiple knots at the joined point(s). These can be kept or removed if the user wishes. The end of the first surface is attached to the start of the second surface in the specified direction. Note: if the command is done with Keep Original off there will be an extra surface in the model (the second surface). The command does not delete it. The first surface is replaced by the attached surface.
Long name (short name) | Argument Types | Properties | |
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blendBias (bb) | float | ||
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blendKnotInsertion (bki) | bool | ||
If set to true, insert a knot in one of the original curves (relative position given by the parameter attribute below) in order to produce a slightly different effect.Default:false |
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caching (cch) | bool | ||
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constructionHistory (ch) | bool | ||
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directionU (du) | bool | ||
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keepMultipleKnots (kmk) | bool | ||
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method (m) | int | ||
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name (n) | unicode | ||
Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created. |
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nodeState (nds) | int | ||
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object (o) | bool | ||
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parameter (p) | float | ||
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replaceOriginal (rpo) | bool | ||
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reverse1 (rv1) | bool | ||
If true, reverse the direction (specified by directionU) of the first input surface before doing attach. Otherwise, do nothing to the first input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.Default:false |
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reverse2 (rv2) | bool | ||
If true, reverse the direction (specified by directionU) of the second input surface before doing attach. Otherwise, do nothing to the second input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.Default:false |
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swap1 (sw1) | bool | ||
If true, swap the UV directions of the first input surface before doing attach. Otherwise, do nothing to the first input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.Default:false |
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swap2 (sw2) | bool | ||
If true, swap the UV directions of the second input surface before doing attach. Otherwise, do nothing to the second input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.Default:false |
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twist (tw) | bool | ||
If true, reverse the second surface in the opposite direction (specified by directionU) before doing attach. This will avoid twists in the attached surfaces. Otherwise, do nothing to the second input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.Default:false |
Derived from mel command maya.cmds.attachSurface
Example:
import pymel.core as pm
# Attach the nurbs planes (in the default U direction) and remove the
# multiple knots:
pm.attachSurface( 'nurbsPlane1', 'nurbsPlane2', kmk=False )
# Attach the two active surfaces along the v direction (keeps multiple
# knots by default):
pm.attachSurface( du=False )