This command takes one “node.attribute”-style specifier on the command line and returns either the attribute’s long, short, or nice name. (The “nice” name, or UI name, is the name used to display the attribute in Maya’s interface, and may be localized when running Maya in a language other than English.) If more than one “node.attribute” specifier is given on the command line, only the first valid specifier is processed.
Long name (short name) | Argument Types | Properties | |
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leaf (lf) | bool | ||
When false, shows parent multi attributes (like “controlPoints[2].xValue”). When true, shows only the leaf-level attribute name (like “xValue”). Default is true. Note that for incomplete attribute strings, like a missing multi-parent index (“controlPoints.xValue”) or an incorrectly named compound (cntrlPnts[2].xValue), this flag defaults to true and provides a result as long as the named leaf-level attribute is defined for the node.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
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long (l) | bool | ||
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nice (n) | bool | ||
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short (s) | bool | ||
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Derived from mel command maya.cmds.attributeName
Example:
import pymel.core as pm
import maya.cmds as cmds
pm.attributeName( "persp.tx" )
# Result: u'Translate X' #
pm.attributeName( "persp.translateX", s=True )
# Result: u'tx' #
pm.attributeName( "persp.tx", l=True )
# Result: u'translateX' #
pm.attributeName( "nurbsSphere1.controlPoints[50].xv", leaf=True )
// Result: xValue //
pm.attributeName( "nurbsSphere1.controlPoints[50].xv", leaf=False )
// Result: Control Points[50].X Value //