Edits one or more nBase objects. Note that nBase objects include nCloth, nRigid and nParticle objects, but the options on this command do not currently apply to nParticle objects.
| Long name (short name) | Argument Types | Properties | |
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| clearCachedTextureMap (cct) | unicode |
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Clear the cached texture map for the specified attribute from the nBase.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
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| clearStart (cs) | bool |
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| stuffStart (ss) | bool |
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| textureToVertex (ttv) | unicode |
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Derived from mel command maya.cmds.nBase
Example:
import pymel.core as pm
# Stuff the current positions and velocities into nCloth1's startPositions and
# startVelocities.
#
pm.nBase( 'nCloth1', e=True, stuffStart=True )
# Clear nCloth1's startPositions and startVelocities.
#
pm.nBase( 'nCloth1', e=True, clearStart=True )
# Transfer the texture map data for the thicknessMap attribute into the
# thicknessPerVertex attribute.
#
pm.nBase( 'nCloth1', e=True, textureToVertex='thicknessMap' )