This command creates a context that can be used for associating geometry to shading groups. You can put the context into shading-centric mode by using the -shadingCentric flag and specifying true. This means that the shading group is selected first then geometry associated with the shading group are highlighted. Subsequent selections result in assignments. Specifying -shadingCentric false means that the geometry is to be selected first. The shading group associated with the geometry will then be selected and subsequent selections will result in assignments being made.
Long name (short name) | Argument Types | Properties | |
---|---|---|---|
exists (ex) | bool | ||
history (ch) | bool | ||
image1 (i1) | unicode | ||
image2 (i2) | unicode | ||
image3 (i3) | unicode | ||
name (n) | unicode | ||
offCommand (ofc) | unicode | ||
|
|||
onCommand (onc) | unicode | ||
|
|||
shadingCentric (s) | bool | ||
|
Derived from mel command maya.cmds.shadingGeometryRelCtx
Example:
import pymel.core as pm
pm.shadingGeometryRelCtx()
# Result: u'shadingGeometryRelCtx1' #