pymel.core.context.dragAttrContext

dragAttrContext(*args, **kwargs)

The dragAttrContext allows a user to manipulate the attributes of an object by using a virtual slider within the viewport. The virtual slider is used by dragging in a viewport with the middle mouse button. The speed at which the attributes are changed can be controlled by holding down the Ctrl key to slow it down and the Shift key to speed it up.

Flags:
Long name (short name) Argument Types Properties
connectTo (ct) PyNode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Specifies an attribute to which to connect the context. This is a multi-use flag, but all attributes used must be from one object.
exists (ex) bool ../../../_images/create.gif
 
Returns true or false depending upon whether the specified object exists. Other flags are ignored.
history (ch) bool ../../../_images/create.gif
 
If this is a tool command, turn the construction history on for the tool in question.
image1 (i1) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
   
image2 (i2) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
   
image3 (i3) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Contexts support up to three icons that represent the tool associated with the context.
name (n) unicode ../../../_images/create.gif
 
If this is a tool command, name the tool appropriately.
reset (r) bool ../../../_images/create.gif ../../../_images/edit.gif
 

Resets the list of attributes to which the context is connected.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.dragAttrContext

Example:

import pymel.core as pm

pm.polyPlane( w=10, h=10, sx=3, sy=3, ax=(0, 1, 0), tx=1, ch=1 )
# Result: [nt.Transform(u'pPlane1'), nt.PolyPlane(u'polyPlane1')] #

pm.dragAttrContext( 'myDragAttrContext' )
# Result: u'myDragAttrContext' #

# Example 1: Move along X direction and rotate around X at the same time.
pm.dragAttrContext( 'myDragAttrContext', edit=True, connectTo=('pPlane1.translateX', 'pPlane1.rotateX') )
# Result: u'myDragAttrContext' #
pm.setToolTo( 'myDragAttrContext' )

# Example 2: Extrude a face and then modify the distance that it is extruded by.
pm.polyExtrudeFacet( 'pPlane1.f[0]', ch=1, kft=0, pvx=-1.633333373, pvy=-1.111623654, pvz=3.142515589, tx=0, ty=0, tz=0, rx=0, ry=0, rz=0, sx=1, sy=1, sz=1, ran=0, divisions=1, twist=0, taper=1, off=0, ltz=0, ws=0, ltx=0, lty=0, lrx=0, lry=0, lrz=0, lsx=1, lsy=1, lsz=1, ldx=1, ldy=0, ldz=0, w=0, gx=0, gy=-1, gz=0, att=0, mx=0, my=0, mz=0, sma=30 )
# Result: [u'polyExtrudeFace1'] #
pm.dragAttrContext( 'myDragAttrContext', edit=True, connectTo='polyExtrudeFace1.localTranslateZ' )
# Result: u'myDragAttrContext' #
pm.setToolTo( 'myDragAttrContext' )

# Example 3: Do a wedge face and modify both the number of divisions and the
# angle at the same time.
pm.polyWedgeFace( 'pPlane1.f[0]', 'pPlane1.e[30]', ws=1, wedgeAngle=90, divisions=4, ed=30, ch=1 )
# Result: [nt.PolyWedgeFace(u'polyWedgeFace1')] #
pm.dragAttrContext( 'myDragAttrContext', edit=True, connectTo=('polyWedgeFace1.wedgeAngle', 'polyWedgeFace1.divisions') )
# Result: u'myDragAttrContext' #
pm.setToolTo( 'myDragAttrContext' )

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